Ghost Recon Frontline revealed: All info on the new multiplayer shooter

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Ghost Recon Frontline trailer

 

Ubisoft lays its cards on the table: The next Ghost Recon is called Frontline, a first beta will start in October. But what kind of game is it anyway?

For the 20th anniversary of the Ghost Recon series, Ubisoft has presented fans with a fat birthday cake from Livestream – and surprisingly, out of it pops a brand new shooter! The newcomer is called Tom Clancy’s Ghost Recon Frontline and wants to find its very own niche between the Battlefields and CoDs of this world.

We have seen the first scenes in a presentation and already know a lot about the map, the gameplay and the game modes. But before we start: Watch the trailer first!

 

What kind of game is Ghost Recon Frontline anyway?

Let’s start by throwing a few important keywords into the room so that you have a picture of Frontline in your head right away:

  • The game will be a PvP shooter with a first-person perspective.
  • You will play on a large map with a maximum of 102 players per round.
  • The developers want to put tactics and clever strategies in the foreground.
  • It will be Free2Play, a Season model is already confirmed.
  • There are highly specialised classes again, so far Assault (tough offensive fighters), Support (builds cover) and Scout (scouts and ranged shooters).
  • Ghost Recon Frontline is not Battle Royale. But it works comparably.
  • In concrete terms, a round in Frontline looks like this: You are thrown as a squad of three onto a large island map with various biomes. There you search for valuable individual parts – which, of course, the other teams are also after. If you just run straight at it, you’ll soon be looking down the tube. Tactics are the order of the day in Frontline, so use the environment to your advantage, stalk your opponents and strike at lightning speed at the right moment.

    You can also steal the coveted parts as soon as another squad wants to secure them. Hunt
    : Showdown says hello. When enemies reach their target, it is marked on the map and serves as a beacon for everyone else to hunt for the coveted loot.

In battle, you gain advantages through tactical support, for example by having useful equipment delivered directly to the battlefield. However, you have to earn this anew in each round. If you meet the requirements, you can request a drop, such as a defence or sniper turret.

If you don’t fancy that high-risk-high-reward loop, Frontline still wants to pick you up. In the first beta, there is a second mode called Control, in which only two teams of nine players each fight for dominance in an area. Later on, various “casual modes” will be added, which will cater to all shooter tastes. Ubisoft Bucharest obviously wants to bake big bread again with the next Ghost Recon, which will make us forget the Breakpoint debacle.

Basically, Frontline is supposed to feel faster, more direct and more personal, not least because of the first-person perspective. As soon as we have a chance to play it ourselves, we’ll tell you whether this ambitious project of the developers works out!

What are the differences to Battle Royale?

Some of the features in the presentation reminded us of Battle Royale. For example, the equipment drops, the island map as an arena (the similarity to the new Warzone map is guaranteed coincidental, but interesting nonetheless), the tactical fighting against all the other squads. But actually Frontline is closer related to Escape From Tarkov and Hunt: Showdown than to Fortnite and CoD Warzone.

After all, it’s not about last-squad standing, but about moving carefully through the world, anticipating enemy movements and adjusting your tactics accordingly. In addition, an important feature of many Battle Royales is missing: In Frontline, no gas circle drives you closer and closer together; instead, the map remains open all the time. If you prefer to avoid confrontations, you can do that and still win in the end.

How do I progress through the game? What do I unlock?

As you gain experience, you level up your weapons, unlock more equipment and new Contractors – the characters you play as. They all have their own (active and passive) specialisations and loadouts, which in turn influence your strategies. Sounds a bit like Battlefield 2042. You can also switch between your different contractors in a match, regardless of the game mode.

You thus gradually build up a team of specialists that you adapt to your preferred tactics. It is also possible, for example, to have several Contractors who all belong to the Support class, but still differ in their own abilities.

How do the Seasons work?

It is already known that Frontline will be expanded gradually. In the presentation, this sounded quite similar to the season model of Call of Duty: after release, new contractors and new game modes are to be added regularly, and we also firmly expect new weapons and equipment.

We don’t know more details about Battle Pass or similar yet. In Ghost Recon: Breakpoint, it was precisely the live service that was a thorn in the side of many players – let’s hope that the developers have taken the criticism to heart. Other shooters like Halo: Infinite are currently showing how a Battle Pass can be implemented in a very player-friendly way.

When can I play this myself?

Good news, if you are already impatiently digging your military boots after this info: The first beta for European PC players will already start on 14 October 2021. The test phase will run for one week, i.e. until 21 October 2021. However, it is not open to everyone, so you will need a bit of luck to get one of the limited keys.

Other platforms will also be able to participate in betas, but the dates for these will be announced at a later date.

On which platforms will Ghost Recon Frontline be released?
You can play Frontline on PC (also via Stadia), PS4, PS5, Xbox One or Xbox Series X