7 C
Berlin
Friday, April 10, 2026

League of Legends – Patch 10.22 with all changes in detail

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

The 10.22 patch marks the debut of the newest champion Seraphine in League of Legends. In addition, Annie and Brand will change their focus. All changes of the update are listed here.
Patch 10.22 will go online on Thursday. Developer Riot Games has already released all final adjustments in advance.

The 152nd LoL champion Seraphine is the focus of the innovations. In addition, matching all-out skins of the K-Pop Band K/DA will be available with the launch of the patch. How Seraphine should be played, you can read in our Champion Guide.

The champion Amumu gets a buff. His Ultimate “mass control” becomes a stunt. Because the affected opponents are now stunned for two seconds. Furthermore Annie and Brand get a new role.

The changed e-skill helps Annie to be useful on the support position. Because her shield shields very well, as Riot Games explains: “E now grants a shield instead of a damage reduction; shield can now be granted to an allied champion; animation of the shield updated; cost and range increased; Tibbers now always gets a shield when summoned”.

Meanwhile, the second fiery character – Brand – is optimized for mid-lane. While the base damage of his passive ability Embers is reduced, it increases as his ability strength increases over the course of the game. In addition, the E ability increases the range of Embers. In addition, the Ultimate now bounces off Brand.

The other changes in patch 10.22
Galio: E Skill – Galio now uses Piercing Justice to push at least 250 units forward (calculated from starting point, not backward

Jinx: E skill – damage dealt over 1.5 seconds. ⇒ Damage is dealt immediately.

Carthus: Q ability – basic damage: 50/70/90/110/130 ⇒ 45/65/85/105/125

LeBlanc: E-capability – costs: 70 Mana ⇒ 50 Mana ; Base damage: 40/60/80/100/120 ⇒ 50/70/90/110/130; Delayed stunning: 70/110/150/190/230 ⇒ 80/120/160/200/240

Lulu: Q-capability – basic damage: 80/125/170/215/260 ⇒ 80/115/150/185/220

Nasus: R Capability – Additional Resistances: 15/35/55 ⇒ 40/55/70; Removed Additional Resistances per second: Nasus no longer receives 1/2/3 additional resistances per second

Samira: Basic values – Attack damage: 59 ⇒ 57; Armor: 28 ⇒ 26

Sejuani: R-capability – Base damage: 100/125/150 ⇒ 125/150/175; Maximum damage: 150/250/350 ⇒ 200/300/400 (same values for explosion damage)

Xayah: Basic values – attack speed increase: 3.3 % ⇒ 3.9

Zed: E-capability – basic damage: 70/95/120/145/170 ⇒ 70/90/110/130/150

 

 

Flo
Flo
Age: 28 years Origin: Germany Hobbies: Gaming, Biking, Football Profession: Online editor

RELATED ARTICLES

Forza Horizon 6 shines with its driving experience and open world, but one issue is still dampening my enthusiasm

With Forza Horizon 6, Microsoft’s racing game series takes us to Japanese roads for the first time. Our writer...

Can Samson combine gritty gangster action like GTA with the driving fun of Driver? Our verdict after the first...

In this new action title from the creators of Just Cause, you play a small-time crook dreaming of striking...

Cyberpunk 2077: The PS5 Pro Gets the Version It Deserves, and Digital Foundry Has Already Had a Chance to...

About a year and a half after the PS5 Pro’s release, the appropriate version of Cyberpunk 2077 is finally...