The righteous crusaders judge and punish enemies with holy magic.
The Retribution Paladin perfectly masters the art of vengeance with holy light. Those who prefer to heal instead of dealing damage can do so with the Holy Paladin. Tank fans, on the other hand, opt for the Protection Paladin.
The most important changes
You now have the abilities Dispel Evil, Shield of the Righteous, and Sense the Undead. Hammer of Wrath is a normal ability and no longer needs to be selected as a talent.
The permanent aura system is back. One aura can be active per paladin. The following auras are available: Aura of the Crusader (level 21, increases riding speed by 20%), Aura of Devotion (level 28, damage taken reduced by 3%), Aura of Retribution (level 38, you receive Wrathful Retribution when a nearby ally dies), and Aura of Concentration (level 52, shorter interrupt and silence effects).
Your area attack Divine Storm now only hits a maximum of five targets. Ash Wave is no longer a talent and now only generates three Holy Power instead of five. The damage from this now decreases for each additional target. Art of War now has a 12% chance instead of 8% that automatic attacks will complete the cooldown of Blade of Justice. Blade of Justice now has one second more cooldown.
At level 25, you have access to the new talent Celestial Might. This gives Crusader’s Strike a 15% chance that the next use of Divine Storm will be free and do 25% more damage. At level 40, Holy Avenger is added as a new talent. This triples the generation of Holy Force for 20 seconds.
Also at level 40, Seraphim temporarily increases speed, critical strike chance, versatility, and mastery when used with three Holy Force. At level 50, the talents Final Reckoning and Consecrated Fury are added. Both increase your damage potential.
How to play the Retribution Paladin
Attribute priorities for the Retribution Paladin are as follows:
- Strength
- Critical hit chance
- Versatility
- Speed
- Mastery
Stage | Talent | Description |
---|---|---|
15 | Execution Sentence | A hammer slowly falls from the sky onto the target. After eight seconds, it takes 2,087 Holy damage plus 20% of the damage taken by your abilities during that time. |
25 | Blade of Wrath | Art of War completes the cooldown of your Blade of Justice 100% more often and increases its damage by 25%. |
30 | Fist of Justice | For each Holy Power spent, the remaining cooldown of Hammer of Justice is reduced by two seconds. |
35 | Cavalier | Divine steed now has two charges. |
40 | Seraphim | The light boosts your power for 15 seconds and increases your speed, critical hit value, and versatility by 8% and your mastery by 13%. |
45 | Healing Hands | The cooldown of Lay on of Hands is reduced by up to 60% depending on the target’s lack of health. Word of Glory healing is increased by up to 100% depending on the target’s lack of health. |
50 | Final Reckoning | Summons a blast of celestial energy that deals 2,087 Holy damage to all targets in the target area and causes them to take 50% more damage from your Holy Power consuming abilities for eight seconds. Passive: While this ability does not cooldown, your attacks have a high chance to strike enemies with lightning and cause them to take 10% more damage from Holy Power consuming attacks. |
When you have three Holy Power, use Last Reckoning. Use Wrathful Retribution whenever possible. Now build up Holy Power according to the following priority list: Ash Wave, Blade of Wrath, Hammer of Wrath, Judgement, Crusader Strike, and Consecration.
To expend Holy Power, use Seraphim, Death Sentence, and Templar’s Verdict in order of priority. Against multiple targets, do exactly the same, but swap Templar’s Judgment for Divine Storm.