The great Battlefield rival gets a feature that makes the community cheer

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BattleBit Remastered has received an extensive update. Included are larger maps, the nerf of a dreaded weapon, and a much-needed change to the healing system.

The block shooter BattleBit Remastered is extremely successful at the moment. In the last few days alone, over 30,000 simultaneous players were regularly online in the Battlefield competitor.

Fittingly, the developers announced their future plans for BattleBit just under two weeks ago. Graphics improvements were unsurprisingly not among them – but they will continue to work on game modes, weapons and balance.

And with this promise, the developers don’t take much time, but start right away: On Sunday, (Patch 2.0.0. for Battlebit) was released, which brings some far-reaching changes to the game.

Healing for all

The most important change concerns the shooter’s healing system. Previously, it was only reserved for medics to heal their injured comrades. There was no possibility to bandage themselves. This made all the other classes extremely weak once they had already taken a few grazes in the hail of bullets.

From now on, all classes in BattleBit can bandage themselves – regenerating a little bit of health. The ability to heal others, however, remains reserved for the Medic

(The most important changes of the update at a glance: Maps, weapons, healing, boats...)
(The most important changes of the update at a glance: Maps, weapons, healing, boats…)

The other big change concerns the maps: the map District has been reworked and now supports capture-the-flag mode. The map Wine Paradise has been expanded with new areas and checkpoints to give your battles more space now.

Anything else you want?

Of course, these weren’t all the new features. The developers have also tackled the weapon balance. The Vector, one of the strongest weapons in the game so far, has been reduced in power Its effective range has been reduced by 40 meters – the MP was never intended to be a sniper rifle anyway

Also new to the game are an attack boat, community servers and a barbed wire fence The annoying Squad Auto-Lock has been removed; other players are now automatically moved when a party member joins. All other changes can be found in the full patch notes on the second page

The full patch notes for BattleBit Remastered Update 2.0.0:

General Player UI/UX

  • The game no longer automatically locks groups when a group member reserves a group for their group. Instead, a non-group member is forced to switch groups (with their role) if the reserved group group is full while a group member joins the server.
  • Improved detection for targeting crashed players to connect/resurrect.
  • A bug where players’ armor & bodies are not synchronized when the player is standing still and the client loads their object for the first time until they move – fixed.
  • When a player shoots at a Mine/C4/Claymore, the shooter takes responsibility for the explosion as if they owned the Mine/C4/Claymore. Previously, ownership remained with the person who deployed the mine, even if someone else shot it. This led to cases where shooting at a friend’s claymore/mine killed them.
  • Players are no longer allowed to place mines/claymore underwater

Progression/XP improvements

  • The progression curve will flatten after level 15 to keep the time to level up constant. This is to reduce the amount of time and XP needed to reach level 200 on average.
  • Empty transport/boat vehicles will no longer give points when destroyed.
  • XP points event added: Destroying enemy c4/mine/claymore gives a hit marker and extra XP

Clans

  • Clan applications are opened with a minimum requirement of Prestige 1 .
  • The issue with used clan invitations remaining in the clan invitation list once used has been fixed.
  • The issue that the limit of 100 clan invitations included expired invitations has been fixed.

Universal Healing

  • After a long discussion, it has turned out that the Medic is the only class that can survive more than one fight. Other classes cannot survive a second fight after being shot. In response, the following change was introduced:
  • Bandages now cause self-healing even if they bleed, and provide +40 HP for each bandage used. This applies to all classes.
  • You cannot heal other players with bandages, it remains the same as before, you can only stop bleeding or revive but it will not heal them, only the Medic can heal OTHER players with his Medkit Gadget.

Class Customizations

attack

  • Access to ranger armor.
  • Access to Personal Defense Weapon and Designated Marksman Rifle types: Honey Badger – Groza – P90 – AsVal – MK20 – M110 – MK14 – SVD.

Engineer and Support

  • New barbed wires available for deployment

Technician

  • 2.5x XP bonus for vehicle destruction

XP with engineer bonus:
Transport vehicles: 1000xp
APC: 2.000xp
Tank: 4.000xp
Helicopter: 4.000xp
Boat: 1.000xp
Other classes
Transport vehicles: 400xp
APC: 800xp
Tank: 1.600xp
Helicopter: 1.600xp
Boat: 400xp

Weapon customizations

  • Weapon attachments did not affect the player’s speed – fixed.
  • Target strike/flinch scales exponentially by damage taken instead of, for example, pistol to the leg and sniper to the chest having the same effect.

Crack Vector

  • Damage per projectile has been reduced from 24 to 22.
  • Damage drop now starts at 10 meters, previously it was 50.
  • The standard/fast magazine now holds 36 bullets, previously it held 40.

ACR

  • The AKR firing time has been improved from 0.25 seconds to 0.21 seconds.
  • ACR running speed of the player improved from 1.01 to 1.05 x.
  • ACR control increased from 100% to 105%.
  • ACR damage increased from 25 to 27.

AK5C

  • AK5C damage increased from 30 to 34.
  • AK5C vertical recoil increased from 1.4 to 1.6
  • AK5C horizontal recoil increased from 1.2 to 1.4
  • AK5Cs first shot recoil reduced from 1.5 to 1.0
  • AK5C’s reload speed increased by 12.5% .

SG550

  • The muzzle flash of the SG550 has been reduced from 100% to 85%.

Vehicles

  • New marine vehicle: RCB90 added
  • Destroying enemy vehicles brings different XP rewards depending on the type.
  • Improved detection of traffic deaths
  • The damage of the minigun Littlebird for light vehicles has been increased from 2 to 4
  • APC gets 2x damage from behind
  • Tank & APCs – After firing, the cooldown for supplies is reset to 60 seconds to avoid the player delivering & firing supplies at the same time.
  • When players return to base to repair, the driver/pilot is also healed. Leaving the vehicle is no longer necessary, which should reduce instances of vehicle hijacking
  • The sensitivity of the helicopter is no longer affected by the FPS (it used to be more sensitive when you had less FPS, and less sensitive when you had more FPS)
  • Stuttering when controlling the helicopter should be improved (still needs to be tested)
  • Helicopter inflicts damage on itself when the game is delayed (e.g. when opening the scoreboard etc.) – fixed
  • On some vehicles the player could not see the blood screen – fixed.
  • Tower/minigun shots do not count as ‘fired bullets’ in the statistics – fixed.

Maps

  • Integration of District Rework
  • Wine Paradise – rework + extension to support CONQ 254p game mode
  • MultuIslands – CONQ Ultra scaled down twice until there are more possibilities of mobility for players
  • MultuIslands – 32v32 Rush added. Added a new POI to the east of the center of the map to take advantage of the Rush layout
  • Wakistan – Target F has been moved 222 meters to the east, with some additional access points in the center of the map.
  • TensaTown – RUSH block silo position for the defender team to avoid spawn camping of the attacker team.
  • Namak – Possible fix for an issue that causes not being able to spawn on target B.
  • More GPU optimization for 3D models of map objects
  • Salhan – removal of an OP tank on the USA side and addition of some Hesco walls on the long line road
  • Salhan – Tanks removed until exploit with tanks is fixed so they can’t climb cliffs.
  • Blocks do not spawn when walls are destroyed – fixed.

CTF Quality of Life

  • District and Sandy Sunset now support CTF
  • Adding safe zones for teams
  • When the flag is moved to the safe zone, it will no longer teleport back to the enemy base, but instead to the safe zone border.
  • If the flag bearer is killed while swimming, players will no longer be able to recapture the flag.
  • Successfully capturing the enemy flag will earn more XP.
  • Killing the enemy flag bearer is rewarded with an additional bonus.

Community Server API

  • Community Server API core completed.
  • Community Server, added possibility of map rotation, gamemode rotation. (for admins)
  • Server option to host voxel gamemode (Voxel Mode) for community servers added/
  • Community API – retrieve/save statistics.
  • Community API – added control over player roles (if you want to restrict roles per team/squad or have other intentions)
  • Community API – read access from official stats, admin can choose to ignore, replace or use stats.
  • Community API – added possibility to manipulate player weapons, attachments, skins, spawn position, armors.
  • Community API – admin gets a callback when a player reports another player on his server.
  • Community API – callbacks when a player is alive / dead and access to whether he is alive or not.
  • Fixed backend client API where backend stops responding from time to time.