No Man’s Sky: The developers save a 600-hour savegame because the player has (deservedly) earned it

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Even years after its release, No Man’s Sky is still getting bug fixes and new content. The developers obviously don’t want to leave long-time fans hanging.

No Man’s Sky is one of the greatest comeback stories in gaming. After a problematic release, the developers released update after update, not only solving many problems but also adding countless new features to their space sandbox – and all for free for all players.

The fact that Hello Games is still committed to making fans happy is demonstrated by the story of a developer who recently took on a nasty bug.

We fix everything we can

Martin Griffiths, Engine Programmer for No Man’s Sky, reports on Twitter and Twitter about his work. He received a bug report from a player who experienced an annoying bug after 600 hours in the game All the textures on his screen suddenly began to flicker annoyingly. He immediately promised to fix the problem, because:

Although every bug is important, we can’t help but take extra time when the game score is in the hundreds or thousands of hours. I think the record is over 4,000 hours. […]

I promise I will find and remove the bug. When a player has put that much time into our game, it deserves a fix. And all future long-term players will benefit from that.

Griffiths then shows the bug and the corresponding savegame after applying the promised fix. However, he does not mention when it will go live. The bug fix is not yet mentioned in the last patch from October 25, so it could be included in the next minor patch.

Anyone who has ever lost a long-used save game to a bug can probably understand why the developer is taking extra time to fix the problem.

In the end, Griffiths also emphasizes again that other bugs will not be ignored. He emphasizes: We are fixing everything we can and asks the fans for trust.