PS5 Pro: Two developer studios explain why PSSR is the most impressive aspect of the console

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The PlayStation 5 Pro relies on PSSR, among other things, as an upscaling method for games. Two developer studios see the feature as a game-changer for the future of consoles.

In one week, the PlayStation 5 Pro will be available in stores. Of course, the non-binding price recommendation of 800 euros is and remains a much-discussed point, but in recent weeks, more and more developers have been reporting that they are hoping for a decent graphics boost from the new Sony console.

In addition to the leap in raw GPU performance, a lot is happening on the technical level with PSSR. This refers to “PlayStation Spectral Super Resolution”, which is responsible for upscaling games on the console.

Shortly before the release, Tymon Smektala, the Franchise Director of the developer studio Techland responsible for Dying Light, is once again an industry insider who has only praise for the PS5 Pro in terms of PSSR (via GamingBolt).

  • Consequently, the improved graphics chip alone already provides “much more flexibility in terms of graphics and performance,” which in Dying Light: The Beast should be expressed, among other things, in significantly more sophisticated weather effects.
  • But the crux of the matter lies in PSSR: the Sony feature is a “significant advance for supersampling technologies” and has the potential to become even more important in the future than simply improving graphics chips.

“The First Descendant” developer considers PSSR better than AMD’s FSR

The First Descendant is one of the “PS5 Pro Enhanced” games that are writing particularly enhanced graphics for the upcoming Sony console. In an interview with the portal wccftech, Junhwan Kim, one of the engine developers at the responsible Nexon studio, talked about the PS5 Pro.

  • Here, too, PSSR is mentioned as the “most impressive feature” that has been noticed in the course of working on the enhanced patch for The First Descendant.
  • On the regular PlayStation 5, work was still primarily done with AMD FSR, which, according to Kim, had some disadvantages – such as ghosting effects during the pixel reconstruction process.
  • These disadvantages are minimized with PSSR; accordingly, the PlayStation 5 Pro delivers “extremely impressive results”.

    Our colleagues at Digital Foundry have already compared Sony PSSR, AMD FSR, and Nvidia DLSS using the example of Ratchet and Clank: Rift Apart:

    Now we want to hear your opinion: Can PSSR really become a “game changer” for the PS5 Pro, as the developers see it for the upcoming Sony console – or does the success of the PlayStation 5 Pro continue to stand or fall with the price and the games offered? Let us know in the comments!