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Wednesday, April 1, 2026

Packet Burst in CoD Vanguard: What are the connection problems?

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High latencies, packet loss and lags – for some, the multiplayer of the new Call of Duty is unplayable right now. The developers are already working on a solution.

Are you currently experiencing connection problems in Call of Duty Vanguard? Then you are not alone. While at the beginning it was mainly the campaign that was causing problems, the complaints about high latencies, lags and crashes are now piling up. The good and bad news is that the problem is most likely not with you, but with the servers.

We are collecting possible solutions and will let you know if the developers publish a fix. After all, Sledgehammer Games has already addressed the problem on Twitter and promises an update soon:

Packet burst, packet loss and high latency in multiplayer

CoD Vanguard will show you warning messages on the left side of the screen if you are having connection problems. Yellow means a moderately severe problem, red indicates extreme stumbling. In the info box, we briefly explain what each term means.

  • Packet Burst: Small data packets that the server sends to your PC pile up, so to speak, and then slip through all at once. This leads to what is known as rubberbanding.
  • Packet Loss: Here, individual data packets are lost instead of arriving on your PC. This also leads to connection problems.
  • High latency: Also called ping, this is the time it takes for a data packet to be sent from the server to you and back again. High latency leads to the packet burst explained above.

Concretely, this has the effect of noticeable lags. Or your character keeps teleporting a short distance or doesn’t move at all. The fact that you can’t hit anything or take cover is extremely annoying, especially in the middle of a match. Some players also report that their game crashes completely, in which case you don’t even get experience points.

What is the reason for the problems? In most cases it is due to the servers, which are naturally flooded by many players shortly after release. We can confirm ourselves that the connection problems are much worse at peak times (even though some members of the editorial team could not notice any problems at all, no matter when playing). So we have to wait until Sledgehammer finds a technical solution or until the player numbers drop.

What can you do about it? There are a few tips that might help you – but in most cases they won’t solve the problems completely, as you can see in the forum threads.

Check your connection
: Restart your router, close all programmes and downloads in the background and so on.
Turn off texture streaming: To do this, go to Settings in the game, select Graphics -☻ Display, scroll all the way down and click on “Texture streaming on demand”.

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