Season 2 in Call of Duty: Warzone begins. The update changes the Battle Royale and brings new locations (POIs), vehicles and game modes.
The Battle Royale shooter CoD: Warzone is undergoing some rapid changes. Many of the in-game items have been reworked, while the weapons that can be found on the ground have also been rebalanced. Thus, some are easier or harder to find. But especially the new tanks and fighter planes (bombers) will really shake up the game.
The dangerous gas “Nebula V” will be used as ammunition and bomb and thus change a lot of the gameplay of Warzone. The area fogged by it will gradually finish off the operators inside. To save yourself from the poison, you will also be able to find suitable decontamination stations.
The bombers will be the second type of aircraft in Battle Royale and will drop explosives from the airspace accordingly. During the Season, a tank (Armoured Transport) will also roll over the Caldera area, which can be defeated and should drop lots of loot. There are also more NPCs that drop valuable equipment.
A brand new Point of Interest (PoI) is the Chemical Plant, which was created from the refinery between the mines and docks in the north of the map. Other new PoIs are the research laboratories, which, like the factory, are guarded by NPCs.
The new Limited Time Mode for the start of Season 2 is called Caldera Clash. A total of 48 operators will fight for victory in teams of two. The battle is fought with the own loadout, respawns are active. The more kills, the more points are awarded in Caldera Clash. The Rebirth Reinforced mode was also announced and will follow a little later.
Another important change in the patch notes is the famous equipment Dead Silence. This is now classified as “legendary” orange loot, making it a little harder to get. The final deadly circle is also now less likely to end at the top of Caldera. Finally, the new patch has disabled planes in the solo queue in all modes (for now).
The full patch notes from February 14 can be seen on developer Raven Software’s (official website). Monday’s update for Call of Duty: Vanguard and Warzone takes up between 13.7 and 15.5 gigabytes of memory, depending on the platform.
We have added two issues we are tracking to our Trello Board.
Redeploy Balloons missing on the Tac Map: https://t.co/4K9d2YqDV9
Operators missing heads: https://t.co/72DhbcJfto
We will provide updates as we have them.
Thanks for your patience and happy Season Two day! 🥳
– Raven Software (@RavenSoftware) February 14, 2022
Weapon changes:
Attack Rifles
- Attack Rifle Alpha (VG): ADS speed slowed from 0.255 to 0.26
- C58 (BOCW) : Recoil deviation increased, recoil size increased
- Volkssturmgewehr (VG) : ADS speed slowed from 0.26 to 0.265
Handguns
- Klauser (VG) : Bullet velocity increased from 353 to 390
- Machine Gun (VG) : Average damage increased from 15 to 16
- Tilt barrel (VG) : Bullet speed increased from 360 to 399, maximum damage range increased from 800 to 925, average damage increased from 30 to 34, minimum damage increased from 24 to 26
Machine Guns
- DP27 (VG) : Lower body multiplier decreased from 1.1 to 1
- Light Machine Gun Charlie (VG) : Left upper arm multiplier reduced from 1.1 to 1, lower torso multiplier reduced from 1.1 to 1, right upper arm multiplier reduced from 1.1 to 1.
Sniper Rifles
- M1 Garand (VG) : Recoil adapted
- 3-Line-Rifle(VG) : ADS speed increased from 0.5 to 0.517, ADS movement speed increased by 27.1%, Gun Bob reduced, movement speed increased by 3.7%, neck damage multiplier increased from 1.5 to 1.6
- Gorenko anti-tank rifle (VG): ADS speed increased from 0.7 to 0.66
- Kar98k (VG): ADS speed decreased from 0.29 to 0.455
- Type 99 (VG): ADS speed increased from 0.58 to 0.48, Gun Bob decreased
Machine Guns
- Machine Gun Charlie (VG): Maximum damage range reduced from 473 to 422, Average damage range reduced from 612 to 600
- Type 100 (VG) : Gun Kick adjusted
- Welgun (VG) : Maximum damage range reduced from 581 to 525, average damage range reduced from 778 to 734
Update changes:
When it comes to essays, developer Raven Software seems to have decided to change almost every single one. These detailed adjustments can also be found on the (official site).
- Increased ADS speed for some of the snipers
- Nerfs to incendiary ammunition
- Multiple general nerfs to some of the most popular barrel attachments
Gameplay changes:
- Aim Assist : Now scales appropriately and does not cause unintended increase in aim assist strength
- Armor : Now prioritizes upgrading from a full armor plate over refilling a partially damaged plate segment
- Gas Mask: No longer automatically equips during ADS, but will still deplete in the process and players will take damage as normal
- Petrol canisters: Do not detonate due to stun grenades, can be thrown through glass windows and kill damage zone is reduced due to fall-off damage
- Gulag: Footsteps of spectators are less audible
- Mantle and traversal: Increased mantle height, map enhancements to support traversal, including visual changes to improve performance on consoles
- Fall chutes: Same forward as sideways speed, can be pulled out at lower altitude and sooner after leaving the aircraft
Vehicle modifications:
- Fighter: Less health and weapon damage, cannot automatically target parachutists
- Avoidance: Flak damage range increased, all heat is extinguished once superheat cools down, while heat dissipation rate also increased
- Troop transport: Improved handling, speed and off-road capability
- Trucks: Improved handling, speed and off-road capability