“Targeted attack” on s1mple and Co. – Hacker attack overshadows ESL Pro League

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

On the decisive map, several players of Natus Vincere experience lags caused by an unknown person from outside. And this happens even though the tournament takes place as a LAN event.

It’s the biggest nightmare for every esport athlete and organiser: a hacker attack on the PC during a match. But that’s exactly what happened to Oleksandr “s1mple” Kostyliev and his Natus Vincere teammates during an ESL Pro League match in CS:GO on Wednesday night. This is despite the tournament being held in Malta as a LAN event.

Lags on the decisive map

The match between Natus Vincere and Heroic had gone smoothly during the first two maps. Both teams had won one map each. But in the first round of the decisive third map Overpass, the match had to be interrupted for the first time because s1mple was lying.

Shortly after the match resumed, however, the problems continued. In the broadcast, it was clearly visible how both s1mple and his colleagues Valeriy “b1t” Vakhovskiy and Viktor “sdy” Orudzhev stuttered through the area. A total of five breaks with a total length of over two hours were taken due to technical problems on NaVi’s part.

On Thursday morning, Ulrich Schulze, Senior Vice President of Game Ecosystems at ESL, confirmed on Twitter that it was a “targeted attack from outside against individual players. “

But how can something like this happen at a LAN event? The PCs are disconnected from the public internet, explained Michal Slowinksi, CS:GO referee, in a tweet.

That’s why this attack is unique, he said. “It works like a DDoS attack through Steam, using Steam packages,” Referee wrote. A recent video by YouTuber Sparkles explains how such an attack might have looked in detail.

After the long game interruptions, however, the ESL technicians were able to solve the problem. The game was continued, NaVi could win the last map with 16-7. The ESL took several measures to ensure that the problem would no longer occur in subsequent games, said Ulrich Schulze on Twitter. In addition, the findings have also been passed on to the developer Valve.

RELATED ARTICLES

The Steam Frame’s price is official—Valve barely keeps its promise

Valve has opened pre-orders for the Steam Frame and has not only announced the MSRP but also enabled registration...

Diablo 5 draws inspiration from some surprising sources—namely, Baldur’s Gate and Dragon Age

For Diablo 5, Blizzard is looking to classic party-based role-playing games of all places for a new feature. The...

Controversy Over the New Add-on for Warcraft 3: Reforged—So Who Gets the New Graphics?

Once again, there’s a fan outcry surrounding Warcraft 3. Blizzard had apparently hoped that fans would be satisfied this...