Cyberpunk 2077: Patch 1.52 with more fixes and improvements released

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The new patch 1.52 for Cyberpunk 2077 once again delivers plenty of bug fixes, but also brings some useful convenience features.

Cyberpunk 2077 has received a new update. The patch 1.52 is by far not as extensive as previous updates, but still fixes quite a few bugs and even has some comfort improvements in store.

As usual, we present some highlights of the new software patch below. If you would like to read the complete patch notes, you can find them on page 2 of this article.

All info on patch 1.52 for Cyberpunk 2077

When will Patch 1.52 be released? The new update will be released on 22 March 2022 and is currently being rolled out to all platforms. As always, the patch will automatically download and install on Steam and GOG unless you have disabled this feature.

How big is Patch 1.52? On GOG, the update adds 1.22 GB. We’ll post the file size for Steam as soon as we can find out.

What is changing? Among the highlights of the new update are two useful bug fixes and a comfort improvement:

No more duplicate purchases for makeovers: Since the giant patch 1.5, you can buy different makeovers, quasi paint coats, for V’s original flat. However, if you weren’t careful, you could even buy the same makeover again, which unnecessarily burdened your wallet. This error has been corrected.

The visual design of your flat is just one of thousands of changes that found their way into Cyberpunk 2077 with the huge update 1.5 a few weeks ago.

Ey man, where’s my car? Until now, it could happen that the vehicles you requested did not spawn near you, but somewhere in the middle of nowhere. This has also been changed, and from now on the cars will appear directly at your location.

Fixer rewards will be marked in the Stash: A plus of comfort awaits you in the Stash. When this stash inside your flat is almost bursting at the seams anyway, it can be really tricky to see the rewards for Fixer jobs at a glance. Thanks to Patch 1.52, Fixer Rewards are now visually marked in the Stash.

What about the technology?
Meanwhile, Cyberpunk 2077 runs extremely stable on both PC and the current console generation. This is also reflected in the patch notes, because technical improvements are quite rare, at least for our home computer.

Apart from some fixed animations, missing or misplaced objects and minor HUD optimisations, nothing has changed in technical terms.

So, what’s the best way to end a small but nice article about a new Cyberpunk patch? With a treat for the ears, of course!

 

Cyberpunk 2077 – Patch 1.52 Changelog

Gameplay

  • Fixed an issue that could cause wrecks or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where the initial equipment animation could play repeatedly after recovering a throwing knife.
  • The Laminate Armour Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the Recon Grenade was highlighting non-hostile NPCs in the crowd.
  • Fixed an issue where after using the Take Control quick hack on a device, the camera axis was inverted when zooming in.

Quests

  • Players can no longer re-purchase a flat they already own.
  • Shower interaction has been added to the nomad camp.
  • It will no longer be possible to hack the Northside flat before completing Act 1.
  • Fixed an issue where the open-world combat events and some scenes could remain disabled after visiting Afterlife until the player has fast-travelled within Watson.
  • Automatic Love – Running into a wall in the lift in Megabuilding H8 will no longer result in instant death.
  • Burning Love – Fixed an issue where Johnny could despawn if the player left the cabin before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War – Fixed an issue where it was not possible to progress past the “Search the area to gather information” objective.
  • Epistrophe – Fixed an issue where the quest could reappear in the journal instead of being marked as failed after the player failed to retrieve any of the taxis.
  • I was fighting the law – Fixed an issue where River could irregularly drive out of the market area and push V out of the world.
  • Life During Wartime – Fixed an issue where selecting a blue dialogue option twice when arriving at the crash site would block progress.
  • Path of Glory – The optional “Get Dressed” objective can no longer be incomplete if the player collects the clothing before it appears.
  • The Information – Fixed an issue where Lizzie’s doors were closed during the hours they were supposed to be open, blocking progress.
  • The Ride – Fixed an issue where Dex’s car would sway left and right when driving away.
  • With a Little Help from My Friends – Fixed an issue where holo calls and text messages could be blocked if the player told Saul about Panam’s plan while the Nomads were driving away.

 

Open World

  • Fixed an issue where summoned vehicles could spawn far away from the player.
  • Suicidal Corpos in Corpo Plaza no longer stand up after falling.
  • Fixed an issue where an ongoing attack in Arroyo was not visible on the map, hindering progress on the achievement “The Jungle”.
  • Gig: Goodbye, Night City – Fixed an issue where the quest would not trigger when approaching the area.
  • Gig: No Fixers – Fixed an issue where the optional objective “Park Iris’ car in the garage” would not complete if the player stopped in front of the garage.
  • Performance: Playing for Keeps – Fixed an issue where all opponents in the casino were set to Friendly.
  • Murk Man returns once more and forever – Fixed an issue where the Rayfield Caliburn could not spawn.

UI

  • A quest tag has been added to the Fixer rewards when they are first found in the stash.
  • Opening menus while reading a shard no longer blocks the game.
  • It will no longer be possible to change the position of the marker when a time jump is in progress.
  • Fixed an issue where the loot UI could flicker and change before the item was picked up.
  • Fixed an issue where the English text “A Favor for a Friend” was displayed instead of the correct quest name for some tracked quests, regardless of language version.

Visual

  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some animation issues that occurred when performing an aerial takedown with the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes that were not intended for them.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • The polycarbonate sports sunglasses are no longer visible when switching between third-person mode and first-person mode while driving.

 

Console-specific

  • Memory improvements and crash fixes on next-gen consoles.
  • Smaller UI optimisations.
  • PlayStation 5] When importing a save game while not connected to PlayStation Network, the option to resume the game will no longer be blocked.
  • PlayStation 5] Fixed an issue where a corrupted save was created when the player attempted to import a PlayStation 4 save when no saves were exported.
  • PlayStation 5] Fixed an issue where the “Press the [Option] button to continue” screen registered the button press with a delay.
  • PlayStation 5] Wet roads are now rendered as reflective as in the PC version.
  • PlayStation 5/Xbox Series X] Changing the preset in the video settings no longer automatically sets all graphics options to ON.
  • Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time no longer causes the player to get stuck.

 

Stadia-specific

  • Enabled aggressive crowds on Stadia.