Cyberpunk 2077: Patch 2.12 is now live and we have all the changes for you

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The new update doesn’t bring any major new features, but fixes a whole range of problems. Here you can find the complete patch notes

Cyberpunk 2077 has received a new update. Patch 2.12 is not nearly as big as some previous updates. New features are in short supply, but the role-playing game is almost bursting at the seams anyway.

Nevertheless, the installation is of course recommended – especially for Steam Deck users. We have picked out a few highlights for you, the complete release notes can be found as usual on page 2.

All info about patch 2.12

Release & Size: The update went live on February 29 at 12 noon. On PC, your Steam, GOG or Epic Store version should update automatically. We do not yet know the exact size of patch 2.12, but given the changelog, it should be manageable even for slower lines

Highlights:

  • PC-only: You can now assign the radio port and the dropping of unconscious or killed NPCs to a different key.
  • Steam-Deck: The controller cursor is now more visible in menus and when using terminals in the game. In principle, all other platforms also benefit from this, of course. On the small Valve handheld, however, this added convenience should be particularly well received.
  • Raytracing fixes: Several problems related to activated raytracing have been fixed, such as the extremely bright hair of NPCs when they are sitting in a vehicle.
  • Xbox-only: Players on the Microsoft console can rejoice, because from now on loading their savegame should no longer end up in an endless state or even lead to a crash.
  • Quest bugs: A whole series of bugs are a thing of the past, which you could encounter during missions and which could be detrimental to the atmosphere.

In our opinion, Cyberpunk no longer needs any major patches since the major update 2.1, as our video above shows. In it you can see how good the role-playing game has become.

Meanwhile, CD Projekt is already hard at work on the successor “Project Orion”. Several big names are involved in the development, including some who have already worked on Bioware classics. You can find out more in the box above.

Cyberpunk 2077 – Patch 2.12 – Release Notes

PC-specific changes

  • It is now possible to correctly bind the radio port and body drop on AZERTY keyboards to another key.
  • Switching between quest destinations is now assigned to the T key on all keyboards.
  • Fixed an issue where attempting to bind the T key to actions in Explore & Combat would result in a “Bind Failed” error message.
  • In collaboration with Intel, fixed an issue where the “Prioritize P Cores” setting would cause a stutter.
  • In collaboration with Razer, fixed a crash that occurred when using devices with Razer Chroma support.
  • Fixed a bug where the hair of NPCs in vehicles could appear extremely bright when ray tracing was set.
  • Fixed a bug where the game would crash when playing on Steam Deck with ray tracing enabled.

Xbox-specific

  • Fixed an issue where the game could enter an infinite load state, hang or crash on Xbox related to some game saves.

All platforms

  • Fixed an issue that prevented players from opening the menu, inventory, storage, holo calls and fast travel.
  • Updated the description of the Sonic Shock quickhack to correctly reflect the changes to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keyboards. This change primarily helps Steam Deck users, but console and PC players will also benefit when using a controller.
  • New Dawn Fades – Fixed an issue where it was not possible to open the phone to read the notification from the auto-delivery system.
  • I Can See Clearly Now – Lowered the body attribute test to move the dumpster.
  • I Walk the Line – Sasquatch’s jumped attack is now correctly categorized as a hit and deals damage.
  • Riders on the Storm – Enemy cars in the chase sequence now shoot at Panam’s van.
  • Nocturne Op55N1 – Fixed a bug where selecting Reed would sometimes not trigger the conversation, blocking progress.
  • Audio Shock is now correctly categorized as a stealth quickhack.
  • Fixed a bug where groups of immortal enemies would appear in different regions of Night City.
  • Fixed a bug where some elements on the Perk screen did not change after switching to colorblind mode.
  • BioDyne Berserk now correctly increases the chance of critical hits through its interaction with Reflexes.