CD Projekt Red brings several experienced modders on board. Many players welcome the move, others see it critically.
Cyberpunk 2077 still has a long way to go. Not only many players say this, but also the developers themselves, for example in the announcement stream for the big update 1.3. The patch is supposed to be an important step, but the final goal is still some way off.
CD Projekt Red has stated that it wants to win back the trust of the players and further expand and improve Cyberpunk. To do this, the studio is now enlisting the support of modders.
This is how the modders are supposed to help
Who has been brought on board? According to the Cyberpunk modding discord, several experienced members of the Yigsoft company have been recruited, having previously worked on the Wolvenkit and Redscript tools
.@CDPROJEKTRED has hired members of the @CyberpunkGame modding scene to work on official modding support and bug squashing. They've come from teams creating Wolvenkit and Redscript, the only reason mods exist at all for 2077. Amazing!
Congratz! pic.twitter.com/fl1w0jxR6H
— Tyler McVicker (@Tyler_McV) August 30, 2021
What are their responsibilities? So far no details are known, it is only said that the modders are to improve the official mod support and to eliminate bugs. They are working on several projects, including the backend.
What does that mean specifically? Unlike other role-playing games like Skyrim, CDPR’s games are much harder to mod. This is partly because the existing tools don’t offer many possibilities and there is no extensive support – and that’s exactly what could change in the future.
Creative players have already done an amazing amount with Cyberpunk 2077, for example, reworking the sneak system and adding a zoomable mini-map. CDPR has now also officially incorporated these changes, but only much later – which is mainly due to the fact that you have to serve several platforms instead of just the PC, explained level designer Miles Tost.
How do players take the message?
The news that modders are now officially involved in Cyberpunk 2077 has sparked a lot of discussion. Many think it is a big step in the right direction. For a long time, parts of the community had demanded that the developers get help from experienced modders so that things could move faster with fixing bugs and technical problems.
On Reddit for example, they say:
“Damn, if this isn’t a step in the right direction, I don’t know what is. (u/TryglicerideRancher)”
“Hey, I hope so. Modders almost always seem to do a better job when it comes to big improvements in games. Hiring modders to improve modding… well, I have high hopes for the future of Cyberpunk 2077 now, kind of. (u/Deadline_Zero) ”
Comparisons are always being drawn between Cyberpunk 2077 and Skyrim, after all, the Bethesda role-playing game has lived on for ten years thanks largely to the extremely active modding scene. However, it is not even clear yet whether it would even be possible to build up similar support for Night City – Bethesda role-playing games are a major exception in this area.
And then there are those who fear that there is bad news behind the announcement. Reddit user inomoosheki, for example, writes:
“So the developers are finally giving up on fixing the game and letting the customers do it now, just like Bethesda. Great move.”
However, there is no indication so far that CDPR would stop screwing with Cyberpunk. A recent announcement on the subject comes from Senior Quest Designer Patrick Mills:
“This is from the heart: I know a lot of people were disappointed with this game. I really do. A lot of us were disappointed in this game and I really appreciate those who stuck with it, who believe in this project, this game, this world. (…) That really makes it worth it. We all appreciate that. ”
No release date yet for the announced big DLCs or the next patch. CDPR’s new semi-annual report will be published on 1 September. If there is any exciting information in it, you will of course find it out directly from us!