Cities Skylines 2: The construction game simulates the life of your inhabitants from birth to death

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In Cities Skylines 2, as in its predecessor, you will have to take good care of the well-being of your citizens. A new video reveals details.

Cities: Skylines 2 is not without reason described as a city-building simulation rather than a typical construction game. Because when building your metropolis, the game wants to confront you with the most realistic conditions possible, and simulates, for example, the traffic or the economy of your city very accurately. In a new video and (in the blog) the developers now explain how even each of your inhabitants leads its own life.

From the cradle to the grave

You can watch the video right here, but it’s only available in English. Below we summarize for you what is shown there exciting

  • Life stages: Your residents go through many life stages overall when they are born in your city. From being a child, they become a teenager and then an adult, and at some point they are counted as seniors. So as they age, they will also eventually die.
  • Daily routines: Every citizen of your city follows a daily routine of going to school, going to work, and doing certain leisure activities, for example.
  • Important events: Besides the everyday trot, important events for your inhabitants are also simulated by the game, which can affect their life circumstances. Thus, they go on dates, complete their education, get hired and retire, can get sick, lose their apartment or commit a crime (and go to jail for it).

But why is all this important? Life circumstances affect the satisfaction of your citizens, and that is your top priority. First and foremost, you must ensure a functioning infrastructure, and provide all inhabitants with water, electricity and Internet, for example. At the same time, the crime rate must be kept low, the garbage collection must work and the health system must be reliable.

You can check the satisfaction of your inhabitants by looking at their individual satisfaction value or by using a filter in the city view to display the satisfaction in individual neighborhoods. Lastly, you can also use the social network Chirper (I wonder if that will still be renamed Y or something like that?) to see what is currently moving or bothering your citizens.

What do you think of Cities: Skylines 2 so far? Do you like the direction the sequel to the successful building game is taking? Would you have liked more innovations and additional features, or do you find one or two innovations rather superfluous? Or will you continue to play the first Cities: Skylines anyway? Feel free to write us your opinion in the comments!