Civilization 7: Update 1.1.0 will be the first really important patch, now that we know the changes

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Update 1.1.0 is the first patch that not only fixes bugs but also brings new content into the game. Now Firaxis is giving a preview of the patch notes.

Update 1.1.0 was on the official roadmap for the game even before the release of Civilization 7 It was clear from the start that this first major update should include not only many corrections but also some new content. However, the extensive criticism from the community has now also led to parts of the plans for the update being changed.

In a new blog post, the team talks about the specific contents of the patch and releases a new roadmap that already includes the improvements of the next update. The team also announces that the planned in-game events have been postponed for the time being.

This is the current roadmap for future updates and game content:

The new update will be released on March 4

The next patch is update 1.1.0 and is scheduled to be installed on March 4. Very important here: The update will be released simultaneously for PC and for the consoles Only for the Nintendo Switch it might take a little longer.

But with the update, cross-play between PC, Xbox, and PS5 should finally be reactivated. This was previously deactivated because the first three patches were only available on PC.

The patch will be large and will be based largely on feedback from the community. The complete patch notes will be available on release day, but parts of them have already been published. Here are the most important ones:

  • The user interface is being further improved.
  • The Culture Path in the Modern Age is being fundamentally revised.
  • In the Exploration Age, you can convert holy cities.
  • Navy units can destroy independent cities on the coast.
  • Many mementos have been revised for balance reasons.
  • The Bermuda Triangle is introduced as a new natural wonder.
  • Unloading an army with a general should work better.
  • Those playing on the console will finally get the improvements from the first three patches.

First DLC and no events

The first major update was originally supposed to kick off the first event in Civilization 7. An event called Natural Wonder Battle was planned. There were no details about the event yet, but now it has been postponed and is not planned for update 1.1.0 or the following two updates 1.1.1 and 1.2.0.

The second event, Marvelous Mountains, which was planned for update 1.1.1, is also affected by this postponement. It is not known when the events will finally come into play. As a reason for the postponement, the team cites the focus on quality-of-life improvements, which currently have priority and require more time.

What will continue to be implemented as planned is the release of the first DLC content. On March 4, the first part of the Crossroads of the World Collection DLC will be released, bringing the following content into the game:

  • New Leader: Ada Lovelace
  • New Civilization: Great Britain (Modern)
  • New Civilization: Carthage (Ancient)
  • New natural wonders: Mount Machapucharé, Fuji, Wichren and Vinicunca.

Coming in the future

The blog concludes with a surprisingly detailed outlook on what’s coming in the next updates. Update 1.1.1 is scheduled for March 25, followed by update 1.2.0 in April. Both will bring further improvements and new content to the game. Here is a quick overview:

Update 1.1.1

  • Mount Everest is coming to the game as a new natural wonder.
  • Further improvements to the user interface.
  • Improvements to the AI of opponents.
  • A quick-move function.
  • You can rename leaders and cities.
  • A new starting position option is coming, where you don’t start at a perfectly balanced location, but can have more luck or bad luck, as in Civ 6.
  • The second half of the Crossroads of the World Collection DLC is released, featuring Simón Bolívar, Bulgaria and Nepal.

Update 1.2.0

  • More UI improvements.
  • The option to continue playing in the modern era after the end of the game.
  • New resource types and a rework of how resources are distributed.
  • Teams in multiplayer
  • Research queues.

In the future

  • Automatic scouting for Scouts.
  • New map sizes.
  • Hot-seat campaigns.
  • Mod tools and Steam Workshop integration.
  • More customization before a new game.

According to the developers, most of this should be in the game by April at the latest, but they can’t commit to that. There will be some promised changes that will take even longer. However, the team is clearly keen to let players know that they are addressing the issues of Civ 7. What changes would you like to see first? Write it in the comments!