Dragon Age: The Veilguard has fresh system requirements for raytracing – and positive Denuvo news

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EA and Bioware have announced the official system requirements for the next Dragon Age game.

Update from 16.10.2024: Bioware has submitted the requirements for Dragon Age: The Veilguard with raytracing – we have added a table to the article. There is also surprising news about Denuvo.

Dragon Age fans have been waiting a long time for the next installment of the series.Now details about the release and system requirements have finally been announced.

After EA already announced the official release date yesterday – the game will be released on October 31, 2024 – the official page on Steam was then updated.

On Steamyou can now see the system requirements of Dragon Age: The Veilguard:

In detail:

  • You will definitely need a 64-bit Windows 10 or 11 computer.
  • This should have at least 16 GB of RAM and 100 GB of available storage space.
  • EA specifies an Intel Core i5-8400 or an AMD Ryzen 3 3300X as the minimum processor.
  • You can get started with an NVIDIA GTX 970 / 1650, or an AMD Radeon R9 290X graphics card.

Dragon Age: The Veilguard system requirements – without ray tracing

Minimum requirements Recommended “Ultra”
Graphics preset Low at 1080p / 30 FPS High at 1440p / 30 FPS or 1080p / 60 FPS Ultra at 4K / 60 FPS
operating system Windows 10/11 64-bit Windows 10/11 64-bit Windows 10/11 64-bit
processor Intel Core i5-8400
AMD Ryzen 3 3300X
Intel Core i9-9900K
AMD Ryzen 7 3700X
Intel Core i9-12900K
AMD Ryzen 9 7950X
Memory 16 GB RAM 16 GB RAM 16 GB RAM
Graphics NVIDIA GTX 970/1650
AMD Radeon R9 290X
NVIDIA RTX 2070
AMD Radeon RX 5700XT
NVIDIA RTX 4080
AMD Radeon RX 7900 XTX
DirectX Version 12 Version 12 Version 12
Storage Space 100 GB available storage space (SSD preferred, HDD supported) 100 GB available storage space (SSD required) 100 GB available storage space (SSD requirement)

As Bioware explains in the further notes, the graphics preset in the table is “an approximate estimate taking into account optional upscaling”.

  • Nvidia already confirmed last August that DLSS 3 is supported. The same applies to AMD FSR 2.2 and Intel XeSS as well as full support for 21:9 ultrawide monitors
  • For those of you who are using an AM4 mainboard under Windows 11, the following also applies: Make sure that your AGESA version is (at least) 1.2.0.7 – this is also explicitly mentioned by Bioware as a requirement for AMD CPUs. However, no reason is given for this.

The two notes also apply to the PC requirements for Dragon Age: The Veilguard, which Bioware lists for activated raytracing:

Dragon Age: The Veilguard system requirements – with raytracing

“Selected RT” RT On “RT On + Ultra RT”
Graphic preset Ultra at 4K / 30 FPS or 1440p / 60 FPS Ultra at 1440p / 30 FPS Ultra at 4K / 30 FPS
Operating system Windows 10/11 64-bit Windows 10/11 64-bit Windows 10/11 64-bit
processor Intel Core i9-9900K
AMD Ryzen 7 3700X
Intel Core i9-9900K
AMD Ryzen 7 3700X
Intel Core i9-12900K
AMD Ryzen 9 7950X
Memory 16 GB RAM 16 GB RAM 16 GB RAM
Graphics NVIDIA RTX 3080
AMD Radeon RX 6800 XTX
NVIDIA RTX 3080
AMD Radeon RX 6800 XTX
NVIDIA RTX 4080
AMD Radeon RX 7900 XTX
DirectX Version 12 Version 12 Version 12
Storage Space 100 GB available storage space (SSD required) 100 GB available storage space (SSD required) 100 GB available storage space (SSD required)

When “raytracing is selected, ” is, according to the developers, “RT features that are activated in specific areas that can get the most out of raytracing”.

If you buy Dragon Age: The Veilguard on Steam, you don’t need the EA app to play it. The Denuvo copy protection is also not mentioned by EA – and now we know why.

Dragon Age: The Veilguard comes without Denuvo-DRM

The above system requirements were published as a result of a post on the official X/Twitter account about Dragon Age: The Veilguard. In addition to the detailed specifications, the developers explicitly stated that the new game “does not use third-party DRM (e.g. Denuvo)” will feature.

Nevertheless, the first users are rejoicing after the announcement of the raytracing specifications that “real Bioware is back” – after all, “the system requirements are reasonable, the damned DRM has been abolished and there is no online compulsion” in The Veilguard.

Do you agree with this assessment? Or does Bioware have to deliver good games again before the developer studio can claim a “successful comeback”?