Elden Ring: Free Colosseum DLC comes out today – and here’s what’s inside

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Elden Ring is getting a free DLC that focuses mainly on PvP. We have all the info on content and release.

Elden Ring is getting a free DLC, which will be released on December 7, 2022 already. It is a multiplayer update that opens up coliseum arenas in the game world where players can fight each other. Those who own Elden Ring can simply download the update and get started right away – and in the meantime, thanks to a press release, we know exactly what is in the update!

The trailer gives you a sneak peek: The Coliseum arenas await in Limgrave, Leyndell and Caelid with several PvP modes to test your skills in.

What exactly will the Colosseum update be?

The big star of the show is the new Colosseum, a free PvP DLC that you can try out directly in-game with the update, as the Colosseum doors in Limgrave, Caelid and Leyndell are now open. In the PvP arenas, there are three modes:

  • The Team Test: Quasi Team Deathmatch, so you compete against each other in two teams. Every kill gives you points, every own death enriches the enemy team. Whoever has more points at the end wins the round.
  • The Individual Test: One Free for all Each participant fights for himself and can respawn after dying. Whoever collects the most points at the end wins.
  • Duelling mode: In Leyndell you can engage in 1-on-1 duels. Of course, you can also compete against friends via password.

In the Caelid Colosseum, by the way, you get the exclusive opportunity to summon ghost ashes in the fights. So you can put together your own modular game experience. In addition to the new content, the Colosseum update also brings a lot of bug fixes and minor improvements.

Also new – and now hold on to your hats: There are five new hairstyles! So if you ever want to try out a new fashion style, check back after the update.

Is Elden Ring getting more DLC?

Rumours and speculations about paid expansions for Elden Ring have been persistent for months. Meanwhile, journalist Jason Schreier believes that major announcements about Elden Ring could follow at the Game Awards. He believes another DLC could be revealed later this week at Game Awards 2022:

Why is the forecast so exciting? Schreier is one of the best-known games journalists, as he is considered to be very well connected and regularly attracts attention with numerous insider information. Whether he already knows more about a planned further addon for Elden Ring remains unclear, but his comment at least makes fans of Elden Ring sit up and take notice.

When can I watch the Game Awards 2022? The Game Awards will take place on Thursday night, 9 December 2022 from 01:30. We’ll be covering the show live in a special shift.

Patch Notes

Major new features

  • The Colosseums of Limgrave, Caelid and Leyndell are now open.

In these arenas, players can engage in a variety of combat trials: one-on-one duels, free-for-alls team battles with up to six players, and special fights with spirit summoning enabled.

  • New hairstyles for character creation have been added. These are also available during character edition by using the Round Table Hold Clouded Mirror Stand.

PvP-exclusive Balance Adjustments

The adjustments in this section do not affect single player or cooperative play.

  • The damage of counter attacks with stabbing weapons has been reduced.
  • Reduced protection effect of raised shield attacks for some weapon types.
  • Reduced poise damage of the following weapons (Weapon Arts poise damage remains unchanged):
    • Straight Swords / Slashing Swords / Heavy Slashing Swords /. Scimitars / Axes / Spears / Double Bladed Swords / Katanas
  • Damage of the summon beast slingshot has been reduced.
  • The power of the spell Carian Slicer has been reduced.

General Balance Adjustments

  • Increased the speed and distance of some attacks and increased the recovery time for the following weapons:
    • Daggers / Axes / Hammers / Flails (wielded with both hands)
  • The speed of some attacks has been increased and the recovery time for the following weapons has been decreased the following weapons:
    • Two-handed Blade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of crouch and roll attacks from Colossal Swords.
  • Increased the stagger damage of guardian counters from axes.
  • The stance of attacks with two-handed hammers has been increased.
  • Increased armour damage from claws. Weapon arts remain unchanged.
  • Increased balance value during the active portion of the Weapon Art Stamp (Uppercut / Sweep) Weapon Art.
  • Increased Poise damage of the Weapon Strike portion of the Ephemeral Moonlight Weapon Art and reduced the Poise damage of the Magic Wave.
  • Reduced the speed of Thrust Sword and Heavy Thrust Sword Crouch attacks.
  • Reduced the stagger caused by two-handed Heavy Thrust Sword Jump attacks.
  • Reduced damage from hammers, large hammers and some colossal weapons. Weapon arts remain unchanged.
  • Reduced poise damage from the weapon art Rock Blade.
  • Shortened the hitbox duration of the Flaming Strike weapon art’s flame portion. Weapon Art.
  • Reduced poise damage of the weapon art Flame of the Redmen.
  • Shortened the time it takes to activate the Shield protection portion of the Weapon Art. Bash weapon art to activate.
  • Reduced the poise damage of the weapon art “Gravity Bolt”.

Bug fixes

  • Fixed a bug that sometimes prevented consumable items from being replenished when teleporting from the map to a mercy.
  • Fixed a bug where stamina would replenish when changing to a crouching position while running.
  • Fixed a bug where entering spells, incantations, and items were ignored while protecting yourself from attacks.
  • Fixed incorrect physical attack values on some Snake Hunter weapon attacks.
  • Fixed a bug that prevented the follow up attack from being performed when the Black Sword Summon was activated with a Holy Seal in the left hand. Hand was activated.
  • Fixed a bug where the right hand weapon attack power was sometimes applied when the Inescapable Frenzy incantation was cast with a Holy Signet in the left hand.
  • Fixed a bug that could cause multiple damage when casting certain spells and incantations while jumping.
  • Fixed a bug that could cause weapon arts to fail on certain specific combinations of weapons and weapon arts.

What do you think of the PvP update? Can you imagine the Souls-like game as a fighting game against other players or are the bosses already hardcore enough for you? Feel free to post it in the comments!