Enshrouded gets first major content update and you can now build hobbit caves

0
153

The first major update for the German survival game is here and has lots of new content

The content update for Enshrouded contains so many new features that it has even been given its own name. The “Halls of the Extinct” are already available for download on Steam (approx. 6.6 GB). We summarize the highlights of the patch for you

Enshrouded: What’s in the “Halls of the Extinct” update

A good two weeks after the publication of the roadmap the German studio Keen Games is delivering on the first promises announced. These are the most important new features in the update:

  • In each biome, one of the eponymous dungeons awaits you with new traps and a new enemy faction
  • There you will also find a new crafting station with new quests and recipes
  • You will also find a new survivor there
  • For the hobbits among you, there are now round doors and windows
  • Because the little folk like things that grow, you can decorate caves and other dwellings with potted plants&nbsp
  • Comfort is also taken care of, as you can finally take a seat on benches and chairs 

If you want to see the new content in the game, the trailer shows you some of it:

Comfort improvements

  • There are now more optionsto split stacks of items&nbsp
  • Items can now also be created in stacks&nbsp
  • The menu for exchanging items with other players has been revised
  • You can now set pings on the map in co-op to communicate with other players.
  • You can also access magic chests at crafting stations
  • The limitation of the frame rate to 60 Hz  has been removed
  • The Loot menu has been revised
  • You can search for servers directly via a IP address 

In addition to this new content and improvements, there are also numerous bug fixes. You can find the complete patch notes in English on the second page of this article

Enshrouded: Patch notes for update 0.7.1.0

HIGHLIGHTS

  • Each biome has a new playable area called “Hollow Halls”, with enemies and challenges that correspond to the biome’s level. These terrifying new dungeons offer a variety of new challenges and exciting rewards.
    • New quests guide you through the new content. Talk to the alchemist to get started.
    • New enemies await you in the depths.
    • A new survivor can be discovered in the Hollow Halls.
    • A new crafting station with new recipes is unlocked.
    • New weapons, building blocks, furniture, decorative props and more can be found.
  • The 60hz problem has been solved and ensures a smooth experience at higher frame rates.
  • Emily, the farmer’s wife, now offers potted plants for those who want to add that extra pop of color to the porch. Make sure the base has access to a kiln to make these pots!
  • Dilit the Carpenter now offers a new set of round doors and windows.
  • The workstation for the seedbed now allows you to grow additional tree seedlings. Many trees have been given new growth stages.
  • Player characters can now sit on furniture such as chairs, benches, thrones and toilets.
  • The town of Willow Crush in the Revelwoods has been completely redesigned. and some other areas have been improved.

QUALITY OF LIFE IMPROVEMENTS

  • Improved support for splitting stacks in backpacks and chests. The size of the split stacks can now be freely selected.
  • The contents of magic chests can now be used in crafting stations.
  • The loot menu has been reworked to allow faster and more convenient loot collection.
  • Items can now be crafted in stacks.
  • Sending items to other players now has a more convenient menu. There is now a warning message when the recipient’s backpack is already full.
  • A new ping function on the world map makes it possible to direct other players to a specific area in a multiplayer session.
  • Servers can now be searched for and favorited via the IP in the server browser.
  • The keys / buttons for jumping and sliding can now be assigned individually. By default, sliding is still assigned to the same button as jumping. If a different key is preferred, we recommend for example [CTRL] on the keyboard and [B]/[○] on the controller.

TECHNICAL IMPROVEMENTS & STABILITY

  • Updating the game on Steam has been revised to enable faster updates in the future. Previously, every update, no matter how large, led to the patching of the entire 30 GB of game data on the hard disk. Now, only the affected areas will be patched. This change requires a one-time complete download and will only be noticeably faster for future updates.
  • The stability of the save data has been further improved. As an additional security measure, the game now automatically creates backups of save data at regular intervals. If a save file becomes unreadable for any reason, a previous version will be loaded.

RENDERING AND PERFORMANCE

  • The performance has been further improved. As always, performance and stability will remain a priority in the future.
  • Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the hardware used supports the feature.
  • A new setting has been added to the graphics settings to control image sharpness.
  • A new setting has been added to switch contact shadows on and off.
  • Added an option to turn off the optional micro spiders. The big spiders are still there and are controlled by tiny spiders in their brains.

GAMEPLAY

  • More shields have been added to the progression.
  • The Multishot skill no longer consumes multiple arrows when special arrows are selected. This made the skill too expensive overall. Sorry for spending so much time farming branches.
  • Improved the functionality of the leech stat, e.g. on the “Ring of Endless Life”. It now has the ability to convert a certain percentage of damage dealt to enemies into health for the player.
  • The player skill “Bloodletting” is no longer triggered by “Light Blast” and “Acid Cone”.
  • Fixed an issue that caused too much critical damage for the Cone of Acid spell.
  • Fixed an incorrect mana consumption when using the two skills “Begone” and “Sun Aura”. Also, Begone no longer causes mana consumption when combined with traps.
  • Fixed an issue with bloodlust caused by traps.
  • Fixed incorrect application of stun in multiplayer mode when using the Terror skill.
  • The companion created by the skill “Necromancer” now follows the player more actively.
  • Fixed an issue where the skill “Upwind” could be triggered multiple times per glider flight. You’re not supposed to be able to fly forever, no. You are not Jonathan Livingstone Seagull.
  • The Breakthrough skill is no longer triggered by arrows.
  • Healing another player with Water Aura is no longer reversed as damage if that player has Counter Blast.
  • The skill “Shell Shock” now works as described, which is probably for the best.
  • Guardian and Tower Aura no longer trigger when the player is down.
  • When successfully overpowering enemies, the merciless attack can now be triggered faster.
  • Small adjustments to the durability of the various weapon types. Melee weapons lose their durability a little slower, wands a little faster. Improved durability for rare items.
  • Reaching ledges at the intended jump height is slightly more forgiving.
  • Fixed an issue where the arrow and spell ammo could not be switched properly when the  [Q] or [LT] key combination was selected with certain items in the action bar.
  • Fixed an issue where the action bar and ammo selection could skip slots at higher framerates.
  • Fixed an issue where eternal spells could be consumed when trying to throw explosive powder balls at the same time.
  • Fixed an issue where sounds caused by skills or enemies could be heard by all party members regardless of distance.
  • Fixed an issue with the sickle scythe sometimes getting stuck in a wall after teleporting.
  • Loot from flying enemies now spawns correctly on the ground.
  • Enemies now find their way through door frames and similar spaces better.
  • Enemies and wildlife now use a higher resolution grid for pathfinding.
  • Improved control behavior for enemies and wildlife.
  • Improved player camera behavior, making it less unpredictable when interacting with enemies.
  • Improved jumping behavior of enemies. Thought you were safe? Think again.
  • Enemies can now block wand projectiles.
  • Wand projectiles no longer automatically target bear traps.
  • Using the wand to destroy props is now easier. Previously, the targeting function of wand projectiles did not work correctly on non-hostile objects.
  • Fixed some cases where hitting enemies’ heads with arrows resulted in low damage values.
  • The game now prohibits the use of fast travel while falling. You can’t magic yourself away from gravity.
  • Fixed an issue where interaction prompts were displayed even though the interaction was not available (e.g. when sleeping).
  • Fixed an issue where players could sit and regenerate stamina while falling
  • Improved jumping behavior when sliding down muddy slopes. The player now has stronger forward momentum.
  • Fixed some issues where the glider was unintentionally triggered when trying to jump.
  • Fixed a glitch that allowed you to catapult yourself into the air on beds.
  • Fixed a glitch where the player could gain height by stepping on and breaking off the glider. Not. A. Seagull!
  • Fixed a stamina issue with the Hawk Boots.
  • The game now displays correct numbers when the player gains mana or stamina.
  • Being affected by damage over time no longer cancels the grappling hook, climbing walls and glider – discrete hits still do. This will come in handy in dungeons, by the way.
  • Some clipping issues with armor pieces have been fixed.
  • Collecting high rarity items from chests now works correctly.

GAMEWORLD

  • Ground fog no longer occurs in the player base as the area is protected by the flame.
  • Many minor issues with floating objects or similar visual glitches at points of interest have been fixed.
  • Fixed the incorrect appearance and recipes for the “Desert Flower”.
  • New music playlist for Pikesmead’s Reach.
  • New music playlist for battles in Shroud areas.
  • Fixed some issues with ambient noise.
  • Fixed an issue with the doors in Spires that occurred when teleporting away and returning while halfway through progress.
  • Flame shrines now have a small ambient flame to indicate that the flame will grow back over time when the spark is collected.
  • Fixed a quest marker near the southern caravan area that remained as a question mark even after exploring the area.

CRAFT, BUILD & TERRAFORM

  • The visualization of player base boundaries now works better for combined areas with multiple flame altars and in cases where non-buildable areas overlap with the base.
  • Fixed an issue where terrain voxels would sometimes become transparent when building too close to the upper limit of the playable area.
  • Updated some fireplaces that did not offer the option to cook or did not provide heat for the rest buff.
  • Another issue has been fixed where the growth state of plants such as berry bushes was not saved correctly in the player base.
  • Added a quest for the “Spinning Wheel” to increase the visibility of the workstation.
  • It is now possible to make potting soil with Emily. Potting soil makes flowers grow faster than normal soil.
  • The orientation of some double doors has been improved so that they fit better into the voxel grid.
  • Fixed a rare issue where building shapes could be placed in such a way that it was impossible to disassemble them as a whole.
  • Fixed an issue where it was possible to build on the edges of certain zones where building and saving is not allowed.
  • Hard wood is now used in additional recipes.
  • Fixed an issue where objects could accidentally be mined through walls while interfering with seedling placement. Gardening should not destroy the entire house.
  • Can undo when the construction hammer is selected but the construction menu is closed.
  • Fixed a few cases where no-build zones on flower beds were misaligned.
  • Fixed an issue where the terraforming VFX were missing in certain situations.

User interface / LOCALIZATION

  • The character details screen has been updated and many stats have been improved or renamed to provide more clarity on gameplay effects.
  • The visual clutter of enemy and player health bars has been reduced. Player health bars are now only displayed when players take damage, damage numbers are now only displayed per player. The stun bar of enemies is hidden if the value is 0. The life bar of critter-type enemies is hidden if they do not take damage.
  • Damage numbers for enemies are now displayed closer to the health bar.
  • Mana gain is now displayed similarly to health. Stamina gain is always displayed, even if the stamina is consumed immediately, e.g. by sprinting.
  • Fixed several typos and text inconsistencies reported by the community. Thank you for bringing these to our attention!
  • The current server load is now displayed correctly when playing alone on a dedicated server.
  • The menu for custom map markers has been optimized.
  • An issue with disappearing location icons on the world map has been fixed. Previously affected savegames will be repaired after a single save and reload.
  • Fixed cases where dropdown menus left the screen when opened too close to the edge of the screen.
  • Improved wording of several error messages.
  • Disabled the “Please update the graphics card driver” message for older AMD graphics cards.
  • The loading progress indicator for staff spells has been restored.
  • Fixed an issue with very long passwords in multiplayer sessions.
  • Fixed an issue with multiple items not losing the “New” tag after being selected.

Developer Keen Games has already been able to implement some of the things the community wanted for the future of Enshrouded. Are you just happy to finally be able to build real hobbit caves or is there more content that catches your attention? What are you most excited about in the “Halls of the Extinct”? Let us know in the comments: