With Fallout Worlds you can create your own servers in Fallout 76 and set the rules yourself. There are limitations, however.
Over 30 different setting options and plenty of freedom to create your own world in Fallout 76 – that’s what Fallout Worlds is supposed to offer from now on. However, you will need Fallout 1st or a friend with a 1st subscription to create the world for you.
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Fallout 1st as a prerequisite
There has been a lot of criticism in the past for Fallout 1st, the paid membership for Fallout 76. For 15 euros a month or 120 euros a year, 1st subscribers receive numerous benefits such as the recycling box for crafting components or the survival tent, which acts as a freely placeable quick travel point. And of course the private worlds, where you can play undisturbed with up to seven other friends.
Although there are also 1650 atoms for the real-money shop every month, many players have not seen any real added value so far. With Fallout Worlds, Bethesda is now offering an additional option that is particularly worthwhile for players who roleplay and want a sandbox that is as freely customisable as possible.
Almost limitless freedom – but only almost
With the latest update, the so-called Worlds are introduced as new game modes in Fallout 76. On the one hand, there are the public worlds, which any player can join regardless of 1st status, and custom worlds, which are individually customisable.
The public worlds are created by Bethesda itself and rely on different combinations of Worlds settings. With over 30 different setting options, there should be quite a few chaotic settings over time. For example, the adapted ragdoll physics, which catapults killed enemies into the sky while you fire at them with infinite ammunition from the minigun.
If you want to take control yourself, however, you have to pay for it: The custom worlds, in which you are allowed to make all the settings yourself, are reserved for Fallout 1st members.
Setting options for custom worlds
In the settings themselves, almost all features and options from Fallout 76 can be adjusted. In particular, the radius of the camp and the building height can be adjusted more flexibly. Although you don’t have an unlimited budget here either, according to the developers it should be 50 percent higher than the regular building budget.
In addition, the free building mode can be activated and you can also build your camp directly on existing buildings. Furthermore, you can set how much damage you or your opponents cause, which weather and radiation conditions prevail and even the spawn behaviour of opponents can be influenced and determined.
In the run-up to the launch of the new server options, Design Director Mark Tucker and Fallout Worlds Lead Bo Buchanan explained to us what makes Fallout Worlds so special. Especially for role-players, there are new possibilities. Bo Buchanan told us a little anecdote that particularly stuck in his mind:
“There’s probably nothing that really stands out. Except this one guy who has sort of turned into One-Punch-Man. He takes bare fists, uses endless V.A.T.S. and high jumps. Then he jumps up, aims with the V.A.T.S., teleports into close combat and oneshots everything. All the while, he zaps through the world like some weird anime character. ”
Such crazy behaviour is nothing special in Fallout 76. For a long time now, particularly stubborn fans have persevered on the online servers, fighting back against the image that Fallout 76 is no fun at all. Instead, they believe the MMO adaptation of the End Times series offers endless role-playing potential.
More limitations in Fallout Worlds
Free selectable settings? Then completing the scoreboard, which acts much like a Battle Pass, should be easy. Unfortunately not, because all progress and achievements in Fallout Worlds do not apply across the board. You can start directly with your character from Adventure Mode, but from then on you level up separately in Worlds.
“Items and skins from the Atomic Shop will also only be available to you if you already own them, and your character will also need to know the relevant blueprints. “What happens in Worlds stays in Worlds,” the developers say. Video footage from the new game mode was first seen at Quakecon:
New features could follow in the future
All content from the regular mode is available in Fallout Worlds. This includes all quests, NPCs, items and buildings. The individual quests cannot be modified. This led to the question of whether it will be possible to create your own quests in the future.
Mark Tucker did not confirm that custom quests will follow in the near future, but he said that the feedback of the players is very important:
“We also want to see how players engage with Worlds, what they do, what they want more of. And that will have a big influence on where we spend our next development cycles with and what we focus on. So, if we hear from role-players that they want that [editor’s note: quests], then definitely. That’s something we would consider. ”
Who is Fallout Worlds for?
Creative gamers in particular will enjoy Fallout Worlds. The various setting options and free building should be a reason for many to create their own world.
But also players who are looking for a challenge, for example through particularly strong opponents, could find the right sandbox in Worlds. The developers have also described the new mode as a way to “try things out without risking anything”.
As far as Fallout Worlds is concerned, this actually opens up new possibilities for role-players. After all, stories can be told much better when you can determine the setting yourself. Be it through the absence of enemies in a certain place, or the building of a common city.
Fallout Worlds tries to use a large sandbox, but this is subject to some restrictions and can also only be created by Fallout 1st members. Joining, on the other hand, is possible for anyone who has a Fallout 1st friend who is currently online and has created a world. A reason to install the game again?
What else is new in Fallout 76?
Fallout Worlds is released on 8 September 2021. In addition to Worlds, there are other improvements and content in the patch. Among them:
- Expanded Daily Operations: double mutation events every other weekend, providing new enemy groups, as well as three new locations and new rewards.
- Nuclear Winter disabled: Battle Royale mode has been disabled. Players will receive skill coins depending on their progress. There is also the possibility to get Nuclear Winter items via public events
The size of the patch varies depending on the system:
- PC (Bethesda.net): 15.3 GB
- PC (Microsoft Store): 16.1 GB
- PC (Steam): 23.3 GB
- PlayStation: 22.8 GB
- Xbox: 23.3 GB
Season 5 was also extended by two weeks due to a ranking issue that prevented some players from claiming their rewards. As a result, the season has been extended until 21 September. For the full patch notes, check out Bethesda’s blog post.
What do you think of Fallout Worlds? And do you think it’s worth creating your own world? Drop us a line in the comments and let us know what you think!