God of War Ragnarok offers extensive accessibility features

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God of War Ragnarok!

It’s been a while since we heard anything about God of War Ragnarok. Now Sony and Santa Monica deliver new information about the gameplay. The upcoming title about the god of war Kratos is supposed to deliver 60 accessibility features to provide an optimal gaming experience for all games. To mark the World Day of Action for Digital Accessibility, Sony has also released the reveal trailer with audio description.

It’s often the many little things in the background that can make a big difference. This is also true of the latest features God of War Ragnarok is set to deliver in terms of accessibility. In terms of controller controls, Sony has adopted some features from the PC version of God of War (2018). For example, there will be an adjustable automatic sprint. You’ll also be able to customise button configurations with the controller assignment system. To prevent motion sickness, the crosshairs can be turned on permanently. In addition, the aiming position can be switched on or off.

At the same time, the subtitles have been improved. Within the system settings of God of War Ragnarok you will be able to make various adjustments to contrasts, font size and explanations of what is shown.
In addition, the upcoming adventure game offers a high contrast mode that assigns different colours to targets, enemies and item types. When the mode is activated, a layer of colour is applied to characters to make them more visible against the background.

You can read about the various other adjustments Sony has made in more detail on the (PlayStation Blog).