Grow: Song of the Evertree is a snowy Sunday morning turned into a game with a coffee and good music. Or a good book. Or a cool macramé project. Whatever you do to relax: Playing Grow could soon be one of them. Because while the building game keeps us in line with the principle of creating complete worlds ourselves and watching them grow, it doesn’t set us tight deadlines that we frantically try to meet. In this video, we show you how the Prideful Sloth development team managed to take the pressure off the building and farming part, but still keep the game exciting until the end of the campaign.
Also included: eighties star glasses, a happy croissant, and trumpet worms. If you’re wondering what they have to do with construction games and why they’re an important part of what makes Grow exciting, feel free to check out the video, we hope you enjoy watching.