The Playstation 5 Pro is said to have three times the performance of the regular console in terms of ray tracing. There is also news about Sony’s own upscaling in the Pro version
The Playstation 5 Pro is the subject of a number of rumors, which are regularly updated with new, supposed information.
The improved version of the PS5 is set to be launched this year – and will beat its predecessor model, in some cases significantly. New rumors explain exactly how.
EXCLUSIVE – More PlayStation 5 Pro Specs Detailedhttps://t.co/Fq18aeyN2t
– Insider Gaming (@InsiderGamingIG) March 17, 2024
The most important things in a nutshell
- PS5 Pro is said to have up to 45 percent better rasterizing performance and 300 percent better ray tracing performance
- New SoC called “Trinity” from AMD with 20 Gbps GDDR6 memory
- Playstation 5 Pro with its own AI upscaling “PSSR”
The latest leak comes from YouTuber “Moore’s Law is Dead” (MLID), who claims to have learned more about the chipset used in the Playstation 5 Pro
According to this, the PS5 Pro is said to have up to 45 percent better rasterizing performance and up to 300 percent better ray tracing performance than the standard model. You can find the full video here:
The new SoC, which is manufactured by AMD under the code name “Trinity”, is responsible for the performance boost. Among other things, it should rely on GDDR6 memory with 20 Gbps.
MLID did not provide any further core data on the Trinity chip, meaning that we are still at the level of the PS5 Pro leak in December.
In the following table you will find a comparison between the rumored data of the Trinity chip and the Oberon SoC that Sony has installed in the regular Playstation 5 for the 2020 release. The Plus version of Oberon differs in the relevant key data only in the manufacturing process and was launched for the 2022 revision
Playstation 5 (2020 / 2022) | Playstation 5 Pro* | |
---|---|---|
Custom-Chip | Oberon / Oberon Plus | Codename “Trinity “ |
Manufacturing process | TSMC 7 nm / 6 nm | TSMC 4 nm (N4P) |
GPU architecture | 2,304 Shaders 144 Texture Mapping Units (TMU) 64 Render Output Units (ROP) 36 Computing Units (CU) |
3,584 Shaders ? TMUs ? ROPs 56 CUs |
Memory | 16 GByte GDDR6 memory 14 Gbps |
? GByte GDDR6 memory 20 Gbps |
In addition to the aforementioned performance boost, the Playstation 5 Pro is also said to have its own variant of AI upscaling.
Sony is therefore not relying on Nvidia DLSS or AMD FSR, but is instead introducing “Playstation Spectral Super Resolution” (PSSR) an improved version of TAAU (“Temporal Anti-Aliasing Upscale”) with the help of machine learning.
MLID claims that PSSR can upscale from classic full HD resolution (1080p) to the desired 4K resolution within two milliseconds. Further improvements in latency should be possible with optimizations by the developers.
Would such a performance boost be enough to convince you to switch from the regular Playstation 5 to the Pro version? What would be the maximum price for the PS5 Pro in this case? Let us know in the comments!