New shooter should stir up Valorant and CS2, only 6 months later the server comes

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After only six months, Spectre Divide is saying goodbye. Despite innovative mechanics and a promising start, the game failed on Steam.

Another ambitious live-service game bites the dust: Spectre Divide, a tactical 3v3 shooter with a cool clone mechanic and prominent support from esports legend Shroud, is shutting down after just six months. But that’s not all – the development studio Mountaintop Studios is also closing its doors.

A short but intense journey

Spectre Divide had an unusually fast development. After its unveiling in August 2024, the PC release followed in September.

The game’s big selling point: a unique gameplay mechanic that allowed players to control two characters at the same time. Despite the innovative idea, the game struggled from the start – especially with monetization and limited scope.

Mountaintop Studios tried to counteract this. Just two weeks ago, the big Season 1 update was released with new content including a console release. However, the hoped-for upswing failed to materialize.

But it all started out so well: According to an official statement from the developers, around 400,000 people played the game in the first week, with a simultaneous peak of 10,000 players across all platforms. But long-term player retention was too weak – and with it, revenues.

We really tried everything to keep the studio alive – from publisher deals to additional investments to a possible buyout, said Mountaintop in an official statement But all these efforts were in vain.

Now Spectre Divide will be taken offline within the next 30 days

At least: All purchases made since the launch of Season 1 on February 25 will be refunded. For Mountaintop Studios, the journey ends at the end of this week.

Mountaintop joins a growing list of studios that have either closed or announced massive layoffs in recent months. Sony’s Firewalk Studios was also hit particularly hard, closing its doors for good after the disappointing release of Concord. Even industry giants like Bioware were not spared – economic setbacks there also led to job cuts.