Fans and developers are unhappy with Nightingale. But now the developers have presented plans to save the game
The studio behind the survival gameNightingaleis preparing for a major update: The game, created by former Bioware developers led by Aaryn Flynn, has been in Early Access since February and has received mixed reviews.
Despite praise for the world design and crafting mechanics, the game has not yet been able to fully convince players. It has 63 percent positive Steam reviews and only a fraction of the almost 48,000 simultaneous players at release remain – there are currently only around 150 players online.
How to get Nightingale back on track
In a recent video update, Flynn admitted that the team is unhappy with the state of the game so far
Both the player numbers and the general mood of the community do not meet the expectations of the developers.
That’s why Inflexion Games is planning extensive changes to the game’s core systems, including the procedurally generated worlds, the so-called realms, which you visit in the game.
The main focus is on adjustments to bring more structure to the game.
Flynn explained that the team is working on giving players a clearer sense of progression and emphasizing the differences between the realms. Player feedback had suggested that the worlds often felt too similar and repetitive.
Neil Thompson, art director and head of audio at Inflexion, added that the game had been almost too open and self-motivated so far, making it difficult for some players to set clear goals.
To counteract this, a traditional yet exciting structure is being worked on to improve the game experience.
The update, which is planned for the end of the summer, will also loosen the restrictions on base building to give you more creative freedom when building your virtual home.
However, the team emphasized that a lot of work is still needed to seamlessly integrate the planned improvements. Flynn and Thompson are optimistic, however, and describe the new version asNightingale, but better.