Sea in Sight! Pirate’s Dynasty will be the first part of the series in which we can travel the oceans. But building and collecting is still going on.
Ship ahoy! The versatile Dynasty series will soon no longer be limited to fighting for survival only on land. Publisher Toplitz has just announced another spin-off of the series. Pirate’s Dynasty, as the name suggests, is about an adventurous life as a devilish, rapacious, thrice-damned buccaneer. Aarrrr!
We’ve dug up the world-exclusive first information for you and explain what Pirate’s Dynasty has stored below deck.
Wait, what was Dynasty again?
Not everyone will know about the Dynasty series – and no, we’re not talking about Dynasty Warriors. Toplitz’s Dynasty games are a range of genre mixtures that take a similar concept and place it in ever different scenarios. The publisher’s greatest success to date was Medieval Dynasty. A pretty life simulation in the Middle Ages, in which we explore an open world from a first-person perspective, build up houses, villages and communities, and at the same time make sure that we don’t bite the dust due to hunger (our own or that of wild animals). At least not without having sired an heir first.
At their core, these games contain elements of farming strategy, survival, farming sims and role-playing games – after all, one’s own character is usually levelled up. After Farmer’s Dynasty, Lumberjack’s Dynasty and the biggest hit so far, Medieval Dynasty, the publisher announced Wild West Dynasty, which is scheduled for release in February 2023, and Sengoku Dynasty, which is also planned for next year.
Now Pirate’s Dynasty joins them, although there is no date for it yet.
What to expect in Pirate’s Dynasty
We haven’t seen any gameplay from the new project yet. However, it is again being developed by another studio, namely Golden Hind Games from Poland, which was founded especially for this task. Of course, the studios are still in contact with each other and especially Toplitz as publisher and producer Robin Gibbels have an eye on the further development of the Dynasty games and the advancement of the proven concept.
Pirate’s Dynasty could be by far the most innovative part of the whole series. While the principle of Medival Dynasty can be easily adapted for a Western or Japanese setting, a pirate adventure requires a little more room for manoeuvre. After all, an open land area where we cut down a few trees and lay out a few fields is not enough here.
The innovations
As a pirate we want to explore the oceans, lift treasures, plunder, steal and tear out our black, treacherous soul. All this is supposed to be possible and accordingly the open world is not prefabricated this time, but procedurally generated. So each Caribbean world is different from the other, with different islands, harbours and dangers.
Here we go on a privateer voyage together with our crew and are supposed to act much more aggressively than we are used to in the Dynasty series. Battles on deck and on land are planned, and classic sea battles will also be possible.
On the islands you can also uncover lots of secrets and earn gold and resources. We then use these to build our own pirate nest or to modify our ship. On paper, this all sounds very tempting and seems very reminiscent of Sea of Thieves, only without the comic look.
Even multiplayer is planned from the beginning. It should be possible to form a team with friends and go on a cooperative plundering expedition. It is unclear how big the classic survival part will be in the midst of all the looting and fighting. Not much has been revealed about the quest and story part either.
Editorial conclusion
Mast and sheet break! Toplitz has set itself quite a task this time. I’m very curious to see if this calculation works out. Medieval Dynasty was a considerable success, and I can very well see how the concept could be translated into Sengoku or Wild West Dynasty.
But a whole pirate adventure complete with ship travel, sea battles and treasure hunts? That sounds far removed from what originally made up the Dynasty series. Sure, it could still fit in wonderfully. But the development effort seems to me to be quite a bit greater than with the predecessors. Let’s see if the new studio is up to it and if it can find its own niche between big productions like Sea of Thieves and Skull & Bones.