With thelatest update 1.14, FromSoftware provides fresh impetus inElden Ring, which characterizes the game experience in both the main game and the “Shadow of the Erdtree” DLC. There is a particular focus on the final boss Radahn, who previously drove many players to despair with his merciless strength. Now, targeted adjustments ensure that the fight against the giant warrior is less frustrating while still providing the necessary challenge.
Radahn’s attacks, which caused massive damage and chaos, have been toned down. The non-weapon-based attacks in particular, such as the famous rock throws, now hit with less range. Aggressive charging at the start of the fight has also been toned down, giving players more room for tactical maneuvers. Better visibility of attack effects also makes it easier to get a better overview of the boss fight and plan appropriate reactions.
New balance in PvP: Elden Ring keeps moving
In addition to the changes to Radahn, patch 1.14 also focuses on the PvP mode, which has received numerous balancing adjustments. Particularly powerful weapons and abilities that previously gave PvP battles an unfair dynamic have been specifically toned down. This keeps the competition between players on an equal footing, while the sheer damage of individual weapons carries less weight.
Magic users will also notice the changes in the update. The spell “Rellana’s Twin Moons” has been given an increased range, while other abilities have been slightly reduced in strength to harmonize gameplay. In addition, several annoying bugs have been fixed, such as those that prevented runes from being obtained after victory or caused problems with hit detection. The sum of these changes makes for a more balanced and strategic gameplay experience that continues to offer fascinating challenges.