The summer update adds subtleties to the world of the medieval building role-playing game aside from the smallest of beasts that literally enrich every handshake.
If you have long dreamed of living in the Middle Ages, then Medieval Dynasty is your game. The role-playing building life sim based around your own family at the centre of your own self-built village is proving popular on Steam. (Nine out of ten reviewers on Steam recommend the title) – a total of almost 26,000 have voted so far.
The latest update, seasonally appropriately named Summer, can’t yet advertise such big terms as co-op, but this should find its way into the game in the next few weeks. But the patch notes literally hide details that enrich and enliven the already chic medieval world.
What will the summer update bring?
Besides numerous bug fixes, some optimisations and a few new building objects, the atmosphere of the title is the main focus of the patch. The animal world of Medieval Dynasty experiences a lively growth in the air and on the ground: countless butterflies, bees, moths, flies, dragonflies, fireflies, ants and fire bugs are now flitting and crawling around. So keep your eyes open to spy all the species.
The developers have also added particle effects (splinters, sparks, smoke and so on) to a number of actions and objects in the world, some of which even react to the prevailing wind direction.
Which actions and objects in the game world have been given accompanying particle effects? Quite a few, including for example:
- Particles when collecting herbs, mushrooms, sticks and stones
- Falling leaves from deciduous trees, falling pine cones from coniferous trees
- Sparks from campfires reacting to wind strength and direction
- Smoke reacting to wind strength and direction
- Particle effect of torch reacting to wind strength and direction
- particles during sowing and fertilising as well as during threshing
- Splinters when felling trees
(Click here to see Complete Patch Notes)
Do you play Medieval Dynasty? And with Sengoku Dynasty looming on the horizon, what setting should the developers take their game series to next? American conquest of the West? Australian aborigines? Or even the Neolithic Revolution in the Fertile Crescent? Feel free to write your opinions and ideas in the comments!