The Last of Us Part II: System requirements for the remastered version without PSN constraints – and without DLSS 4

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The PC requirements for The Last of Us Part II Remastered have been finalized. Naughty Dog has decided to support FSR 4 – but not DLSS 4.

In about two weeks, the remastered version of The Last of Us Part 2 will be released for PC.

From April 3, 2025, you can plunge into the adventure again– before that, the development studio has published the important PC system requirements on thePlayStation Blog

TLoU Part 2 Remastered – Requirements

“Low” (720p / 30 Fps) CPU: Intel Core i3-8100 / AMD Ryzen 3 1300X RAM: 16 GByte GPU: Nvidia Geforce GTX 1650 / AMD Radeon RX 5500 XT Storage: 150 GByte SSD

“Recommended” (1080p / 60 Fps)

  • CPU: Intel Core i5-8600 / AMD Ryzen 5 3600
  • RAM: 16 GByte
  • GPU: Nvidia Geforce RTX 3060 / AMD Radeon RX 5700
  • Memory: 150 GByte SSD

»High« (1440p / 60 Fps)

  • CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • RAM: 16 GByte
  • GPU: Nvidia Geforce RTX 3070 / AMD Radeon RX 6800
  • Memory: 150 GByte SSD

“Very High” (2160p / 60 Fps)

  • CPU: Intel Core i7-11700 / AMD Ryzen 7 5700X
  • RAM: 32 GByte
  • GPU: Nvidia Geforce RTX 4080 / AMD Radeon RX 7900 XT
  • Memory: 150 GByte SSD

One important piece of news for many:As previously announced,

In the Sony blog entry, this is of course still recommended so that you get support for the PlayStation overlay and the associated trophies. To sweeten the deal, there are at least “50 in-game points to unlock bonus features” and a new outfit for Ellie.

Apart from that, Naughty Dog, which worked with Nixxes Software and Iron Galaxy for the remastered version, mentions support for AMD FSR 3.1 and FSR 4 (if you have an RX 9000).

Nvidia upscaling only promises DLSS 3 – the fourth generation and thus the MFG feature are missing at release. DirectStorage and widescreen support in 21:9, 32:9, and 48:9 formats are also included in the Remastered version of The Last of Us Part 2.