Total War: Warhammer 3 has no roadmap, but we do have a DLC forecast

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Total War: Warhammer 3 is guaranteed to grow with DLCs. Which ones are still a secret. Thanks to the template, however, we can venture a prediction.

Man, GlobalESportNews. Total War: Warhammer 3 already has more factions to release than its two predecessors and yet you still want more. Yes! We do! Or to put it another way: it is completely out of the question that no new races will be added in the coming months or even years via DLCs.

The predecessor received a total of ten paid DLCs from 2017 to 2021, which allowed the game to grow and grow. Creative Assembly does not yet have a roadmap for Warhammer 3.

So, apart from the Ogre Kingdoms, no further DLCs have been confirmed yet. Consequently, there is also no release date yet. In this article, however, we will tell you which DLCs are at least probable.

 

These DLCs are typical for Total War: Warhammer

 

The Blood DLC

This expansion is guaranteed with every Total War. It is definitely a bit controversial among fans, as many find three euros for blood and splatter effect excessive. These DLCs usually appear a maximum of two months after release. By the way, those who have already bought the DLC for the Warhammer predecessors do not have to reach for their money again.

We have more information on the Blood DLC in a separate article for you.

Total War: Warhammer 3 – When will the Blood DLC be released?

 

Free DLCs

Total War also regularly presents its players with free expansion packs. In Warhammer, these are usually new legendary commanders that also play quite differently. We are talking about new sub-factions for already existing races. There were also free DLCs for Warhammer 2 that added more maps.

And of course, this includes the Mortal Empires expansion. A free update that unites the maps of the three Warhammer parts into one huge game world. We have summarised what there is to know about it for you here.

The Mortal Empires expansion is set to unite all three parts into one massive spectacle.
The Mortal Empires expansion is set to unite all three parts into one massive spectacle.

Commander and Unit Packs

The most numerous paid DLCs are packs that usually consist of two legendary commanders from different factions. Each one always comes with some fancy mechanics and often brings special units as well. They also occasionally get unique story campaigns.

As mentioned, no new factions are introduced, but old ones are unlocked. For example, commanders for factions from the earlier parts can also make an appearance. Then Warhammer 3 owners get that particular faction from the predecessor without buying the whole game.

We do not know which commanders Creative Assembly has in mind. But here is a small selection of characters that could be possible for each faction.

  • Monkey King: Almost nothing is known about Cathay commanders, as this faction was only really created for Warhammer 3. The Monkey King, however, is a character known from the backgrounds. A monkey king who once seized control of Cathay and could act as an internal antagonist for Miao Ying and Zhao Ming.
  • Baba Yaga: One of the most famous witches of the Eastern European saga world also exists in Warhammer. This mage could appear as a commander for Kislev, leading her hut on chicken legs into battle, among other things.
  • Egrimm van Horstmann: All Chaos factions have demons as leaders so far, but there are also mortals we would trust with such a role. Especially Egrimm van Horstmann, a former mage of the Empire. This human falls for the teachings of Tzeentch and flies on a two-headed chaos dragon, among other things.
  • Tamurkhan: This powerful lord is a mortal worshipper of the Plague Father Nurgle and may also act as its commander. Also known as the Maggot Ruler, this mutant being can possess and rot alien bodies. Into battle, Tamurkhan rides a wingless toad dragon called Bubebolos.
  • Valkia: Called The Bloody One, and not without reason. Valkia is a brutal demon princess of Khorne and resembles a Valkyrie with demonic wings. She is a mobile and battle-hardened warrior, with close ties to the Norsca barbarians of the north.
  • Azazel: A curious figure. This demon prince of Slaanesh has skin as white as marble and angel wings, though he also has black horns and a clawed hand. Like many servants of the God of Pain, he is an efficient, swift fighter with a sword that no armour can stop.
New faction leaders for non-playable factions will always find a place on the campaign map as well. The Twilight Twins of the Wood Elves, for example, live in the new world of Warhammer 2.
New faction leaders for non-playable factions will always find a place on the campaign map as well. The Twilight Twins of the Wood Elves, for example, live in the new world of Warhammer 2.

 

Faction DLCs

The biggest DLCs are new faction expansions. There have been six of these so far, four for the first part and two for the second. It will be very exciting to see what else Creative Assembly has kept here for Warhammer 3. We have sorted some new factions here according to their likelihood.

These factions are likely

 

Chaos Dwarfs

This faction is not only likely, it’s basically as good as confirmed. Fans have been waiting for a long time to finally be able to play these depraved dwarves, and in audio recordings from the game files there is already talk of the Chaos Dwarves. Therefore, the Chaos Dwarves are at the top of the list of likely factions.

And who are the Chaos Dwarves? The name gives a bit of a clue. They are dwarves, but they are addicted to evil chaos. They are just as stubborn, small, bearded and tough as their relatives, but rely more on hell machines and monsters. Even magic is a little more common among the chaos dwarves than among their magic-less brethren. So expect flying monsters, hobgoblin riders and mechanical constructs alongside classic dwarven units.

This will earn the original dwarves a grudge soon they will very likely get some unwelcome competition.
This will earn the original dwarves a grudge soon they will very likely get some unwelcome competition.

Nippon

With the exception of the Chaos Dwarfs, almost all other conceivable factions are rather wild guesses. But if we were to give one faction of them the highest odds, it would be Nippon. As with Cathay, this is not a faction that is actually played in tabletop. There may have been a few isolated units a long time ago, but the faction has not yet been developed. Just like Cathay, which was also only expanded with a real squad of units and characters with Total War: Warhammer 3.

Nippon is the Japanese counterpart to Cathay. This human nation lives a little off the coast on some islands. In purely military terms, much is reminiscent of feudal Japan. Here, samurai fight with katanas, but ninja are also used on the battlefield. Black powder weapons and magic are also present.

In favour of Nippon is the assumption that, according to some dataminers, the map in Warhammer 3 could be extended a bit further eastwards. Exactly where the islands of this country are located. Moreover, Japanese culture is also very popular outside Asia. However, Nippon Cathay might almost be too similar. Here, it depends on how the unit roster actually differs.

These factions are conceivable

Ind

The same applies to Ind as to Nippon. Also a well-known region, but not yet developed in detail. The kingdoms of Ind are the Warhammer counterpart to India and are located slightly southeast of Cathay. The land of Ind is warm, humid and largely covered in jungle. It is also said that the people here worship literally thousands of gods. In addition, they are said to be very gifted traders with connections to Cathay and Marienburg.

Almost nothing is known about units of the Ind. One expects war elephants and probably chariots. Since there are also animal people in the jungles of Ind, for example humanoid tigers, and the Ind are not fundamentally hostile to them, such units could also appear here.

Araby

Araby is the Warhammer mirror image for the Arab and Muslim cultural sphere. Located in the south of the Old World, these people live near the desert and are thus direct neighbours of the Crypt Kings. In fact, the actual homeland of Araby is already integrated into the world map of Warhammer 2. The culture consists of nomadic tribes on the one hand, but also of townspeople as well as many traders. This makes the country very prosperous, as can be seen in the magnificent palaces and filled bazaars. So it all exudes a charm of the Thousand and One Nights.

Again, we know a lot about possible units. In the Warhammer spin-off Warmaster, many units from Araby were represented. So this nation relies on elephants, camel riders, flying carpets and elemental djinns.

Nagash

Eventually Nagash would also be conceivable as a new Legendary Commander, but definitely wasted here. For this undead has more in common with the Chaos Gods than a normal (un)mortal. He is considered the father of all necromancy, is himself more dead than alive and incredibly powerful. Possibly even too powerful to let him loose on the battlefield like a normal commander – even if many would be only too happy to watch this spectacle.

This is why Nagash is better suited as a faction of his own, or as a formidable endgame threat. Like Chaos, he could unleash a dangerous horde on the world that threatens to destroy everything. Only in Nagash’s case, these are zombies and bone warriors. As a playable faction, it would be conceivable for Nagash to be oriented towards the chaos demons. The only difference is that Nagash can recruit all units of the three undead factions instead of all Chaos units. Thus the rotten soldiers of Vampire Lords, Crypt Kings and Vampire Coast fight united under the progenitor of necromancy.

 

These factions are rather unlikely

Albion

There are still numerous rather small factions in the world of Warhammer, which appear in the game as sub-factions. The island of Albion also already appears, but is occupied by Norsca. In fact, the people from this island are more reminiscent of Irish or British Celts. Similar to Kislev, the country could be given a more independent identity. However, we do not consider this step to be particularly likely.

Halflings

There are indeed halflings in the world of Warhammer. In other words, the classic hobbits. Now, hobbits are not necessarily known for building large armies or even empires. Which is probably one of the reasons why the small race has not played a role so far. But maybe Creative Assembly wants to change that. Then we could see a whole army of halflings who, among other things, ride sheep, shoot cooking pots and are also friends with tree people.

What other factions and commanders do you think are possible? Write us in the comments what you would like to see as DLC for Warhammer 3!