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Will Battlefield 6 be unnecessarily slowed down? Discussions about last-gen release

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Battlefield 6 will not only be released for the PC and current consoles, but also for the PS4 and Xbox One. What does this mean for the game’s technology?

Exact details about Battlefield 6 are still scarce, but we will learn more in the course of June. However, it is already certain that the game will also be released for the last-gen consoles in the form of the PlayStation 4 and the Xbox One. This is causing discussion among gamers.

In forums like Reddit, there are often posts dedicated to the topic. In addition to players who fear poorer technology due to the last-gen versions, there are just as many posts that contradict these concerns.

Last-Gen: The technical backlog is big

When you consider that the new consoles make very big steps forward in several areas such as CPU performance, graphics performance and data transfer speed, these concerns are basically understandable. 

At the same time, Cyberpunk 2077 has more than clearly shown what happens when you overtax the technology of the old consoles: Our colleagues at GamePro even issued a purchase warning. From our point of view, however, there are several reasons not to worry about Battlefield 6’s technology.

What speaks for the technology of Battlefield 6

  1. The three E’s (engine, experience, development time) – The Frostbite engine is not only known for combining very good graphics with mostly reasonable system requirements (ray tracing perhaps aside), but also a more than old acquaintance for DICE and EA. In addition, several development studios are working on the new Battlefield part and that even longer than usual: Often there were two years between games of the series, in this case there are three.
  2. The past: Battlefield 4 was also released for the then old consoles (PS3 and Xbox 360) as well as for the new ones (PS4 and Xbox One) and the PC. Instead of having to accept limitations with the modern technology, however, the game was rather sensibly adapted so that it still runs properly on the old consoles, for example by reducing the maximum number of players.
  3. The predictability: Battlefield is a multiplayer shooter that plays on large but ultimately clearly limited maps, both spatially and in terms of content. This makes it much easier for the developers to adapt the technology for differently powerful hardware than it would be, for example, in a large open-world

As a result of these factors, we currently expect Battlefield 6 to deliver a convincing technical performance on all platforms. At the same time, we are very curious to see whether the reveal in June will change this assessment.

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