4.6 C
Berlin
Friday, April 10, 2026

PUBG creator shows off giant open world, talks of planet-sized game world

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

Brendan Greene presents a demo that calculates gigantic AI open worlds in real time. The technology is said to power his new survival game.

PUBG creator Brendan Greene is back with a sign of life from Artemis Prologue. The experimental survival game is supposed to offer open worlds in huge dimensions – and use real-time AI calculation for this.

Greene now shows a video demo on Twitter of what such an open world could look like. The video serves as a proof of concept, i.e. as evidence that the idea is feasible in principle. Here you can see the almost unbelievable dimensions that Greene describes as a planet-sized game world:

The technology is to be turned into a survival game (Project Artemis) in the future, in which the players fight in their thousands against all odds to survive. First, however, a kind of playable tech demo is to be released with Prologue.

How big is the game world?

Brendan Greene speaks of 64 x 64 kilometres, i.e. over 4,000 square kilometres in area. The camera first shows a detailed forest environment from the first-person perspective before rising high and flying far away. Then, at a distant point, the view lowers back down to ground level.

Here you can see how the open world is calculated again: Details such as the undergrowth, rocks and associated textures are delayed in loading. A problem that is less noticeable at walking speed when the vegetation is loaded in the distance.

But what’s it all about? In Greene’s own words:

Our goal is to build deep, systemic playgrounds hundreds of kilometres wide and populated by thousands of players.

Judging by what we’ve seen so far, a major threat to players’ virtual lives is likely to be getting lost in the endless expanse of the world. Imagine the whole thing with dynamic weather and day/night changes. The teaser trailer shows how atmospheric Greene imagines the finished game to be:

In addition to the untouched nature, the game is also supposed to contain special places. Here, Brendan Playerunknown Greene compares an earlier and a more recent version of the game:

Project Artemis is probably still far away from a release date. Currently, the developer is looking for personnel (strengthening) for its studio Playerunknown Productions in Amsterdam, Netherlands. The demo Prologue is to be released much earlier. But a concrete release date is still missing for this as well.

RELATED ARTICLES

Forza Horizon 6 shines with its driving experience and open world, but one issue is still dampening my enthusiasm

With Forza Horizon 6, Microsoft’s racing game series takes us to Japanese roads for the first time. Our writer...

Can Samson combine gritty gangster action like GTA with the driving fun of Driver? Our verdict after the first...

In this new action title from the creators of Just Cause, you play a small-time crook dreaming of striking...

Cyberpunk 2077: The PS5 Pro Gets the Version It Deserves, and Digital Foundry Has Already Had a Chance to...

About a year and a half after the PS5 Pro’s release, the appropriate version of Cyberpunk 2077 is finally...