Rainbow Six Siege is undergoing a “transformation” – Instead of Siege 2, Ubisoft is announcing a huge update

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Ubisoft is planning the biggest evolution of Rainbow Six Siege yet with Siege X – no sequel, but with new features, updated graphics and more.

Ubisoft is planning one of the most significant changes in the history of Rainbow Six Siege – and all without a sequel.

At the Six Invitational Tournament, the studio announced that a new era for the tactical shooter would be unveiled at the Siege X Showcase in Atlanta on March 13. This is not just about another season or a standard update, but about a profound renewal of the game.

No Rainbow Six Siege 2, but a revolution

For years, rumors have been circulating about a possible Rainbow Six Siege 2 – but Ubisoft is finally putting an end to them. According to Creative Director Alexander Karpazis and Associate Game Director Joshua Mills, Siege X is not a sequel, but an evolution of the existing platform.

It’s not just an update, it’s a major evolution, said Mills during the tournament. The goal is to make Siege fit for the next ten years and to further develop it as the ultimate tactical shooter.

But what does that mean in concrete terms? Ubisoft is talking about comprehensive graphical and acoustic upgrades that should improve the gameplay experience. In addition, there will be new ways to experience victories – whether this includes new game modes or other features remains unclear until the official unveiling.

With the start of Year 10 Season 1 in March, a new attacker will also be joining the game: Rauora from New Zealand. Her special gadget, called Deployable Omnilink Mesh (DOM), is a kind of intelligent protective shield that is placed in doorways and only allows allies to pass through. However, DOM is not indestructible – explosive charges and some Operator gadgets can take it out of play.

When it comes to choosing a weapon, Rauora relies on the DMR 417 or the LMG M249 as her primary weapon. The GSH-18 pistol or the new Reaper MK2 submachine gun, which is equipped with a red dot sight and an extended magazine, are available as secondary weapons.

A game for the ages?

The discussion about a possible sequel has been going on for years – but for Ubisoft, the matter is clear: a sequel would not only be unnecessary, but also a risk. Creative Director Alexander Karpazis sees the continuous development of the game as the only sensible future in the interview with PC Gamer:

I won’t name names, but we’ve often seen games lose everything that made them special in sequels.

Instead, Ubisoft is focusing on evolution rather than revolution: Since its launch in 2015, Siege has changed massively, with new operators, revised maps, improved gunplay and features such as cross-play, match replay and arcade mode.

Karpazis’ conclusion: “We really know that this game can go on forever with the people, talent and resources we have today.”